User prompt
Make it 2 times bigger again
User prompt
Make background 10 t imes bigger
User prompt
Make background 100x100 pixels
User prompt
Place background above the square white
User prompt
Place background in front of the grid
User prompt
Place background behind the grid
User prompt
Scale background back to 1x1
User prompt
If player clicks on 1 of the SquareWhite, it disappears from the screen
User prompt
10 more
User prompt
20 more
User prompt
30 more
User prompt
Move it 40 more pixels to the right
User prompt
move grid 20 pixels to the right
User prompt
Make grid 8x8
User prompt
Place background at the back of the canvas
User prompt
Remove player entirely
User prompt
take player, and stretch them all across top of the screen
User prompt
Increase size of grid and SquareWhite by 20%
User prompt
Perfect, now make the grid 7x7
User prompt
No gaps between Square White
User prompt
Place the grid in the middle, and scale all SquareWhite by 2 times too
User prompt
make the entire grid 2 times bigger
User prompt
make a 5x5 grid of SquareWhite in the middle of the screen
Initial prompt
December GridTest 1
/**** * Classes ****/ // Define a class for bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; self.x = Math.random() * 2048; } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 100 }); self.speed = 10; self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add background to the game var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: 2000, height: 2000 }); // Add background after adding the squares to the game for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { var square = LK.getAsset('SquareWhite', { anchorX: 0.5, anchorY: 0.5, x: startX + i * squareSize, y: startY + j * squareSize, scaleX: 2.4, scaleY: 2.4 }); square.down = function (x, y, obj) { this.destroy(); }; game.addChild(square); grid.push(square); } } game.addChild(background); // Initialize an 8x8 grid of SquareWhite in the middle of the screen var grid = []; var gridSize = 8; var squareSize = 240; // Increase the square size by 20% to match the actual size of the SquareWhite var startX = (2048 - gridSize * squareSize) / 2 + 120; var startY = (2732 - gridSize * squareSize) / 2; for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { var square = LK.getAsset('SquareWhite', { anchorX: 0.5, anchorY: 0.5, x: startX + i * squareSize, y: startY + j * squareSize, scaleX: 2.4, scaleY: 2.4 }); square.down = function (x, y, obj) { this.destroy(); }; game.addChild(square); grid.push(square); } }
===================================================================
--- original.js
+++ change.js
@@ -63,10 +63,10 @@
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
- width: 1000,
- height: 1000
+ width: 2000,
+ height: 2000
});
// Add background after adding the squares to the game
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
Rounded square with fog inside it. Simplistic. Single Game Texture. In-Game asset. 2d. Blank background. Low contrast. No shadows.
square with Neon dark blue borders, simple, cyberpunk, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
square with Neon dark blue borders, simple, futuristic, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Light blue Circle Light 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Sci-fi Vault dark Concrete wall texture 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Arrow "backwards" or "undo". White arrow, no background, 2d,. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scifi Square with thin, rounded corners. Dark grey. 2d. Single Game Texture. Little blue outline
White triangle with sharp edges. White fill, thin outline, 2d, no shadows, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.