User prompt
Fix Bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in this line: 'requestAnimationFrame(gameLoop);' Line Number: 137
User prompt
Fix Bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in this line: 'requestAnimationFrame(gameLoop);' Line Number: 137
User prompt
zorg er voor dat er minder fps drops zijn
User prompt
kan er voor zorgen dat de game geen fps drops meer heeft
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'heroBullets.splice(a, 1);' Line Number: 100
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'heroBullets.splice(a, 1);' Line Number: 100
User prompt
zorg dat ik de enemy kan killen
User prompt
Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4.23;' Line Number: 30
User prompt
Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4.23;' Line Number: 30
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in this line: 'self.speed = self.speed || 4.23;' Line Number: 30
User prompt
Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4.23;' Line Number: 30
User prompt
Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4.23;' Line Number: 29
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var SmallEnemy = Enemy.expand(function () {' Line Number: 1
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zorg er voor dat de enemy gekillt kan worden en als hij gekillt is dat er 2 small enemys uit komen die ook op jou afkomen maar 10% sneller zijn
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Fix Bug: 'TypeError: self.getStage is not a function' in this line: 'var gameContainer = self.getStage();' Line Number: 81
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.parent.addChild(smallEnemy1);' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'gameInstance.addChild(smallEnemy1);' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.parent.addChild(smallEnemy1);' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'gameInstance.addChild(smallEnemy1);' Line Number: 81
User prompt
zorg er voor dat er 2 andere smallenemy uit de enemy komt die je killt
User prompt
zorg er voor dat er 2 andere enemys uit de enemy komt die je killt
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'heroBullets.splice(a, 1);' Line Number: 118
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.parent.addChild(smallEnemy1, smallEnemy2);' Line Number: 72
User prompt
zorg er voor dat ik de enemy kan killen en dat ie dan in 2 splits en dat er 2 kleinere enemys komen
User prompt
Increase the speed of the hero by 10%
var SmallEnemy = Enemy.expand(function () {
	var self = Enemy.call(this);
	self.speed = 4.23;
});
var HeroBullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet Graphics', .5, .5);
	self.speed = -10;
	self.move = function () {
		self.x += self.speedX;
		self.y += self.speedY;
		var enemies = self.parent.children.filter(function (child) {
			return child instanceof Enemy || child instanceof SmallEnemy;
		});
		enemies.forEach(function (enemy) {
			if (self.intersects(enemy)) {
				enemy.takeDamage();
				self.destroy();
			}
		});
	};
	self.timer = LK.setTimeout(function () {
		self.destroy();
	}, 5000);
});
var EnemyBullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet Graphics', .5, .5);
	self.speed = 10;
	self.move = function () {
		self.x += self.speed;
	};
	self.timer = LK.setTimeout(function () {
		self.destroy();
	}, 5000);
});
var Hero = Container.expand(function () {
	var self = Container.call(this);
	self.update = function () {
		if (self.dx && self.dy) {
			self.x -= self.dx;
			self.y -= self.dy;
			self.dx *= 0.99;
			self.dy *= 0.99;
			if (Math.abs(self.dx) < 0.01 && Math.abs(self.dy) < 0.01) {
				self.dx = 0;
				self.dy = 0;
			}
		}
	};
	var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5);
	self.knockback = function (dx, dy) {
		self.dx = -dx * 116.886;
		self.dy = -dy * 116.886;
	};
});
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	self.health = 3;
	var enemyGraphics = self.createAsset('enemy', 'Enemy character', .5, .5);
	self.followHero = function (hero) {
		var dx = hero.x - self.x;
		var dy = hero.y - self.y;
		var mag = Math.sqrt(dx * dx + dy * dy);
		self.x += 3.85 * dx / mag;
		self.y += 3.85 * dy / mag;
	};
	self.takeDamage = function () {
		self.health--;
		if (self.health <= 0) {
			var smallEnemy1 = new SmallEnemy();
			smallEnemy1.x = self.x;
			smallEnemy1.y = self.y;
			self.parent.addChild(smallEnemy1);
			var smallEnemy2 = new SmallEnemy();
			smallEnemy2.x = self.x;
			smallEnemy2.y = self.y;
			self.parent.addChild(smallEnemy2);
			self.destroy();
		}
	};
});
var Game = Container.expand(function () {
	var self = Container.call(this);
	LK.stageContainer.setBackgroundColor(0x000000);
	var hero = self.addChild(new Hero());
	var enemy = self.addChild(new Enemy());
	hero.x = 1024;
	hero.y = 1366;
	enemy.x = 1024;
	enemy.y = 1366 - 200;
	var heroBullets = [];
	var enemyBullets = [];
	var isGameOver = false;
	var tickOffset = 0;
	var fpsCounter = new Text2('0', {
		size: 50,
		fill: '#ffffff'
	});
	LK.gui.topCenter.addChild(fpsCounter);
	var lastTick = Date.now();
	var frameCount = 0;
	LK.on('tick', function () {
		if (isGameOver) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
		frameCount++;
		var now = Date.now();
		if (now - lastTick >= 1000) {
			fpsCounter.setText(frameCount);
			frameCount = 0;
			lastTick = now;
		}
		hero.update();
		enemy.followHero(hero);
		for (var a = heroBullets.length - 1; a >= 0; a--) {
			heroBullets[a].move();
			if (heroBullets[a].y < -50 || heroBullets[a].y > 2732 + 50 || heroBullets[a].x < -50 || heroBullets[a].x > 2048 + 50) {
				heroBullets[a].destroy();
				heroBullets.splice(a, 1);
			}
		}
		for (var a = enemyBullets.length - 1; a >= 0; a--) {
			if (enemyBullets[a]) {
				enemyBullets[a].move();
				if (enemyBullets[a].y > 2732 + 50) {
					enemyBullets[a].destroy();
					enemyBullets.splice(a, 1);
				}
			}
		}
		var lastShot = 0;
		var bulletCount = 0;
		stage.on('down', function (obj) {
			var event = obj.event;
			var pos = event.getLocalPosition(self);
			var newBullet = new HeroBullet();
			newBullet.x = hero.x;
			newBullet.y = hero.y;
			var dx = pos.x - hero.x;
			var dy = pos.y - hero.y;
			var mag = Math.sqrt(dx * dx + dy * dy);
			newBullet.speedX = 10 * dx / mag;
			newBullet.speedY = 10 * dy / mag;
			heroBullets.push(newBullet);
			self.addChild(newBullet);
			hero.knockback(-dx / (mag * 10), -dy / (mag * 10));
		});
		LK.on('tick', function () {
			if (bulletCount > 0) bulletCount--;
		});
	});
});
 ===================================================================
--- original.js
+++ change.js
@@ -1,22 +1,24 @@
-var SmallEnemy = Container.expand(function () {
-	var self = Container.call(this);
-	var enemyGraphics = self.createAsset('smallEnemy', 'Small Enemy character', .5, .5);
-	self.followHero = function (hero) {
-		var dx = hero.x - self.x;
-		var dy = hero.y - self.y;
-		var mag = Math.sqrt(dx * dx + dy * dy);
-		self.x += 3.85 * dx / mag;
-		self.y += 3.85 * dy / mag;
-	};
+var SmallEnemy = Enemy.expand(function () {
+	var self = Enemy.call(this);
+	self.speed = 4.23;
 });
 var HeroBullet = Container.expand(function () {
 	var self = Container.call(this);
 	var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet Graphics', .5, .5);
 	self.speed = -10;
 	self.move = function () {
 		self.x += self.speedX;
 		self.y += self.speedY;
+		var enemies = self.parent.children.filter(function (child) {
+			return child instanceof Enemy || child instanceof SmallEnemy;
+		});
+		enemies.forEach(function (enemy) {
+			if (self.intersects(enemy)) {
+				enemy.takeDamage();
+				self.destroy();
+			}
+		});
 	};
 	self.timer = LK.setTimeout(function () {
 		self.destroy();
 	}, 5000);
@@ -53,39 +55,30 @@
 	};
 });
 var Enemy = Container.expand(function () {
 	var self = Container.call(this);
+	self.health = 3;
 	var enemyGraphics = self.createAsset('enemy', 'Enemy character', .5, .5);
 	self.followHero = function (hero) {
 		var dx = hero.x - self.x;
 		var dy = hero.y - self.y;
 		var mag = Math.sqrt(dx * dx + dy * dy);
 		self.x += 3.85 * dx / mag;
 		self.y += 3.85 * dy / mag;
 	};
-	self.split = function () {
-		var smallEnemy1 = new SmallEnemy();
-		smallEnemy1.x = self.x;
-		smallEnemy1.y = self.y;
-		var smallEnemy2 = new SmallEnemy();
-		smallEnemy2.x = self.x;
-		smallEnemy2.y = self.y;
-		var smallEnemy3 = new SmallEnemy();
-		smallEnemy3.x = self.x;
-		smallEnemy3.y = self.y;
-		var smallEnemy4 = new SmallEnemy();
-		smallEnemy4.x = self.x;
-		smallEnemy4.y = self.y;
-		var smallEnemy5 = new SmallEnemy();
-		smallEnemy5.x = self.x;
-		smallEnemy5.y = self.y;
-		var gameContainer = LK.stageContainer;
-		gameContainer.addChild(smallEnemy1);
-		gameContainer.addChild(smallEnemy2);
-		gameContainer.addChild(smallEnemy3);
-		gameContainer.addChild(smallEnemy4);
-		gameContainer.addChild(smallEnemy5);
-		self.destroy();
+	self.takeDamage = function () {
+		self.health--;
+		if (self.health <= 0) {
+			var smallEnemy1 = new SmallEnemy();
+			smallEnemy1.x = self.x;
+			smallEnemy1.y = self.y;
+			self.parent.addChild(smallEnemy1);
+			var smallEnemy2 = new SmallEnemy();
+			smallEnemy2.x = self.x;
+			smallEnemy2.y = self.y;
+			self.parent.addChild(smallEnemy2);
+			self.destroy();
+		}
 	};
 });
 var Game = Container.expand(function () {
 	var self = Container.call(this);
@@ -97,9 +90,8 @@
 	enemy.x = 1024;
 	enemy.y = 1366 - 200;
 	var heroBullets = [];
 	var enemyBullets = [];
-	var smallEnemies = [];
 	var isGameOver = false;
 	var tickOffset = 0;
 	var fpsCounter = new Text2('0', {
 		size: 50,
@@ -121,20 +113,13 @@
 			lastTick = now;
 		}
 		hero.update();
 		enemy.followHero(hero);
-		for (var i = 0; i < smallEnemies.length; i++) {
-			smallEnemies[i].followHero(hero);
-		}
 		for (var a = heroBullets.length - 1; a >= 0; a--) {
 			heroBullets[a].move();
 			if (heroBullets[a].y < -50 || heroBullets[a].y > 2732 + 50 || heroBullets[a].x < -50 || heroBullets[a].x > 2048 + 50) {
 				heroBullets[a].destroy();
 				heroBullets.splice(a, 1);
-			} else if (heroBullets[a] && heroBullets[a].intersects(enemy)) {
-				enemy.split();
-				heroBullets[a].destroy();
-				heroBullets.splice(a, 1);
 			}
 		}
 		for (var a = enemyBullets.length - 1; a >= 0; a--) {
 			if (enemyBullets[a]) {
:quality(85)/https://cdn.frvr.ai/65596130ee4c3883c4624603.png%3F3) 
 watergun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6559731075ef1f5d58d3c629.png%3F3) 
 water ball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6559742f75ef1f5d58d3c657.png%3F3) 
 water health bar Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/655a35df58c2a24cff9f8e97.png%3F3) 
 fire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/655a6ec9b4e6c2794a0b5467.png%3F3) 
 blue play button Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/655a7292b4e6c2794a0b547c.png%3F3) 
 explosion smoke Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.