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Fix Bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in this line: 'requestAnimationFrame(gameLoop);' Line Number: 137
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Fix Bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in this line: 'requestAnimationFrame(gameLoop);' Line Number: 137
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zorg er voor dat er minder fps drops zijn
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kan er voor zorgen dat de game geen fps drops meer heeft
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'heroBullets.splice(a, 1);' Line Number: 100
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'heroBullets.splice(a, 1);' Line Number: 100
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zorg dat ik de enemy kan killen
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4.23;' Line Number: 30
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4.23;' Line Number: 30
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in this line: 'self.speed = self.speed || 4.23;' Line Number: 30
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4.23;' Line Number: 30
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4.23;' Line Number: 29
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var SmallEnemy = Enemy.expand(function () {' Line Number: 1
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zorg er voor dat de enemy gekillt kan worden en als hij gekillt is dat er 2 small enemys uit komen die ook op jou afkomen maar 10% sneller zijn
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Fix Bug: 'TypeError: self.getStage is not a function' in this line: 'var gameContainer = self.getStage();' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.parent.addChild(smallEnemy1);' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'gameInstance.addChild(smallEnemy1);' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.parent.addChild(smallEnemy1);' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'gameInstance.addChild(smallEnemy1);' Line Number: 81
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zorg er voor dat er 2 andere smallenemy uit de enemy komt die je killt
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zorg er voor dat er 2 andere enemys uit de enemy komt die je killt
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'heroBullets.splice(a, 1);' Line Number: 118
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.parent.addChild(smallEnemy1, smallEnemy2);' Line Number: 72
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zorg er voor dat ik de enemy kan killen en dat ie dan in 2 splits en dat er 2 kleinere enemys komen
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Increase the speed of the hero by 10%
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet Graphics', .5, .5);
self.speed = -10;
self.move = function () {
self.x += self.speedX;
self.y += self.speedY;
};
self.timer = LK.setTimeout(function () {
self.destroy();
}, 5000);
});
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet Graphics', .5, .5);
self.speed = 10;
self.move = function () {
self.x += self.speed;
};
self.timer = LK.setTimeout(function () {
self.destroy();
}, 5000);
});
var Hero = Container.expand(function () {
var self = Container.call(this);
self.update = function () {
if (self.dx && self.dy) {
self.x -= self.dx;
self.y -= self.dy;
self.dx *= 0.99;
self.dy *= 0.99;
if (Math.abs(self.dx) < 0.01 && Math.abs(self.dy) < 0.01) {
self.dx = 0;
self.dy = 0;
}
}
};
var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5);
self.knockback = function (dx, dy) {
self.dx = -dx * 116.886;
self.dy = -dy * 116.886;
};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.createAsset('enemy', 'Enemy character', .5, .5);
self.followHero = function (hero) {
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var mag = Math.sqrt(dx * dx + dy * dy);
self.x += 3.85 * dx / mag;
self.y += 3.85 * dy / mag;
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
LK.stageContainer.setBackgroundColor(0x000000);
var hero = self.addChild(new Hero());
var enemy = self.addChild(new Enemy());
hero.x = 1024;
hero.y = 1366;
enemy.x = 1024;
enemy.y = 1366 - 200;
var heroBullets = [];
var enemyBullets = [];
var isGameOver = false;
var tickOffset = 0;
var fpsCounter = new Text2('0', {
size: 50,
fill: '#ffffff'
});
LK.gui.topCenter.addChild(fpsCounter);
var lastTick = Date.now();
var frameCount = 0;
LK.on('tick', function () {
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
frameCount++;
var now = Date.now();
if (now - lastTick >= 1000) {
fpsCounter.setText(frameCount);
frameCount = 0;
lastTick = now;
}
hero.update();
enemy.followHero(hero);
for (var a = heroBullets.length - 1; a >= 0; a--) {
heroBullets[a].move();
if (heroBullets[a].y < -50 || heroBullets[a].y > 2732 + 50 || heroBullets[a].x < -50 || heroBullets[a].x > 2048 + 50) {
heroBullets[a].destroy();
heroBullets.splice(a, 1);
}
}
for (var a = enemyBullets.length - 1; a >= 0; a--) {
if (enemyBullets[a]) {
enemyBullets[a].move();
if (enemyBullets[a].y > 2732 + 50) {
enemyBullets[a].destroy();
enemyBullets.splice(a, 1);
}
}
}
var lastShot = 0;
var bulletCount = 0;
stage.on('down', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(self);
var newBullet = new HeroBullet();
newBullet.x = hero.x;
newBullet.y = hero.y;
var dx = pos.x - hero.x;
var dy = pos.y - hero.y;
var mag = Math.sqrt(dx * dx + dy * dy);
newBullet.speedX = 10 * dx / mag;
newBullet.speedY = 10 * dy / mag;
heroBullets.push(newBullet);
self.addChild(newBullet);
hero.knockback(-dx / (mag * 10), -dy / (mag * 10));
});
LK.on('tick', function () {
if (bulletCount > 0) bulletCount--;
});
});
});
watergun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
water ball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
water health bar Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
fire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue play button Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion smoke Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.