User prompt
apples should be born in the second half of the screen.
User prompt
sometimes the apples disappear before they reach the ground, fix it.
User prompt
apples should be visible for the entire second half of the screen unless interacting with players
User prompt
make apples visible when they go to the second half of the screen
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make apples visible when they move into the second third of the screen
User prompt
the player doesn't reach the edge of the screen, fix it
User prompt
player2 is not interacting with the red apples, fix it
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do not change the direction of movement when the mouse cursor is directly on the players
User prompt
do not change the direction of movement when the mouse cursor is on players
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do not switch players when the mouse cursor is directly on the character
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Fix Bug: 'TypeError: player.containsPoint is not a function' in this line: 'if (!player.containsPoint(touchPos) && !player2.containsPoint(touchPos)) {' Line Number: 112
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do not switch players when the mouse cursor is directly on the character
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if the mouse cursor is right on the character show default player
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player2 doesn't interact with green apples, fix it
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when the character moves to the left - show player and player2 hide. when the character moves to the right - show player2 and player hide, both players move synchronously
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character doesn't move to the right, fix it
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character doesn't move to the right, fix it
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when the character moves to the left - show player and hide player2. when the character moves to the right - show player2 and hide player
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Fix Bug: 'ReferenceError: GreenApple is not defined' in this line: 'var newApple = Math.random() < 0.5 ? new Apple() : new GreenApple();' Line Number: 124
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when the character moves to the left - show player and hide player2. when the character moves to the right - show player2 and hide player
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player and player2 start from the same point and move synchronously
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Fix Bug: 'ReferenceError: player2 is not defined' in this line: 'if (player2.x < player2.targetX) {' Line Number: 107
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Fix Bug: 'ReferenceError: player2 is not defined' in this line: 'if (player2.x < player2.targetX) {' Line Number: 107
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player and player2 are always at the same point
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add player2
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,13 @@
/****
* Classes
****/
+// Player2 class
+var Player2 = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.createAsset('player2', 'Player2 character', 0.5, 1);
+ self.visible = false;
+});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
@@ -9,17 +15,17 @@
self.targetX = self.x;
self.moveLeft = function (player2) {
if (self.x > self.targetX && self.x > playerGraphics.width / 2) {
self.x -= self.speed;
- player2.visible = false;
self.visible = true;
+ player2.visible = false;
}
};
self.moveRight = function (player2) {
if (self.x < self.targetX && self.x < 2048 - playerGraphics.width / 2) {
self.x += self.speed;
- player2.visible = true;
self.visible = false;
+ player2.visible = true;
}
};
});
// Apple class
@@ -35,13 +41,21 @@
var appleBottomY = self.y + self.height / 2;
return self.intersects(player) && appleBottomY < playerHeadY;
};
});
-// Player2 class
-var Player2 = Container.expand(function () {
+// GreenApple class
+var GreenApple = Container.expand(function () {
var self = Container.call(this);
- var playerGraphics = self.createAsset('player2', 'Player2 character', 0.5, 1);
- self.visible = false;
+ var appleGraphics = self.createAsset('greenApple', 'Falling green apple', 0.5, 0.5);
+ self.speed = 5;
+ self.move = function () {
+ self.y += self.speed;
+ };
+ self.isCaught = function (player) {
+ var playerHeadY = player.y - player.height / 2;
+ var appleBottomY = self.y + self.height / 2;
+ return self.intersects(player) && appleBottomY < playerHeadY;
+ };
});
/****
* Initialize Game
@@ -68,21 +82,21 @@
background.x = 0;
background.y = 0;
background.anchor.set(0, 0);
-// Initialize players
+// Initialize player
var player = game.addChild(new Player());
-player.x = 2048 / 3;
+player.x = 2048 / 2;
player.y = 2732 - 50; // Positioned at the bottom of the screen
-// Initialize Player2
+// Initialize player2
var player2 = game.addChild(new Player2());
player2.x = player.x;
player2.y = player.y;
// Initialize apples array
var apples = [];
-// Handle touch movement for both players
+// Handle touch movement
function handleTouchMove(obj) {
var touchPos = obj.event.getLocalPosition(game);
player.targetX = touchPos.x;
}
@@ -91,19 +105,18 @@
game.on('move', handleTouchMove);
// Game tick event
LK.on('tick', function () {
- // Move players towards targetX
+ // Move player towards targetX
if (player.x < player.targetX) {
player.moveRight(player2);
} else if (player.x > player.targetX) {
player.moveLeft(player2);
}
-
// Move apples
for (var i = apples.length - 1; i >= 0; i--) {
apples[i].move();
- // Check if apple is caught by any player
+ // Check if apple is caught by the player
if (apples[i].isCaught(player)) {
// Increase score
LK.setScore(LK.getScore() + 1);
// Remove caught apple
@@ -118,9 +131,9 @@
// Spawn apples less frequently
if (LK.ticks % 120 == 0) {
// Every two seconds
- var newApple = new Apple();
+ var newApple = Math.random() < 0.5 ? new Apple() : new GreenApple();
newApple.x = Math.random() * 2048;
newApple.y = -50; // Start off-screen
apples.push(newApple);
game.addChild(newApple);
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.