User prompt
i still cant see the coin ensure it's on the same layer as the ball
User prompt
I cant see the coin, ensure it is placed above the bonusarea z layer
User prompt
inside the bonus area generate a new asset called Coin. it can be placed anywhere inside the bonus area but can't be generated outside of it. these coins can only be collected when the ball touches the Coin collecting it. once collected. a new one appears in a random place until collected, then a new now appears and the cycle continues indefinitely
User prompt
I cant see the bonus area, ensure it is one z layer above so I can see it
User prompt
create a new asset called BonusArea and place it in the center of the screen, one layer under the z layer of the ball but above the background asset
User prompt
Fix Bug: 'Uncaught Error: [object Object]addChildAt: The index 1 supplied is out of bounds 0' in this line: 'self.addChild(spawnAreaGraphics);' Line Number: 6
User prompt
Fix Bug: 'Uncaught Error: [object Object]addChildAt: The index 1 supplied is out of bounds 0' in this line: 'self.x = 2048 / 2;' Line Number: 6
User prompt
Fix Bug: 'Uncaught Error: [object Object]addChildAt: The index 1 supplied is out of bounds 0' in this line: 'self.y = 2732 / 2;' Line Number: 7
User prompt
I still cant see the spawnArea. make sure it's positioned in the center of the screen and above all other elements
User prompt
I cant see the spawnArea. make sure it's positioned in the center of the screen and above all other elements
User prompt
display a circle in th center of the screen. name this SpawnArea and draw it green
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draw a circle asset right in the center of the screen
User prompt
the coin always appear in the top-left side of the screen. it needs to appear in a random position INSIDE the play area which is the circle around which the paddle moves around
User prompt
the coin does appear but it's generated outside the play area. the play area is defined by the circle around which the paddle moves around.
User prompt
the coin does appear but it's generated outside the play area. the play area is defined by the circle around which the paddle moves around.
User prompt
the coin has to appear inside the play area, which is defined by the circle around the paddle goes around
User prompt
the coin has to appear inside the play area, which is defined by the circle around the paddle goes around
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'radius')' in this line: 'var radius = Math.random() * arenaCircle.radius;' Line Number: 6
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Fix Bug: 'ReferenceError: arenaCircle is not defined' in this line: 'var radius = Math.random() * arenaCircle.radius;' Line Number: 6
User prompt
the coin has to appear inside the play area, which is defined by the circle around the paddle goes around
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'this.game.addChild(coin);' Line Number: 122
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'this.game.addChild(coin);' Line Number: 122
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'this.game.addChild(coin);' Line Number: 122
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'this.game.addChild(coin);' Line Number: 121
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'radius')' in this line: 'var radius = arenaCircle.radius * Math.random();' Line Number: 6
var Coin = Container.expand(function (bonusArea) { var self = Container.call(this); var coinGraphics = self.createAsset('coin', 'Coin Graphics', 0.5, 0.5); self.addChild(coinGraphics); self.placeRandomly = function () { var minX = bonusArea.x - bonusArea.width / 2 + coinGraphics.width / 2; var maxX = bonusArea.x + bonusArea.width / 2 - coinGraphics.width / 2; var minY = bonusArea.y - bonusArea.height / 2 + coinGraphics.height / 2; var maxY = bonusArea.y + bonusArea.height / 2 - coinGraphics.height / 2; self.x = Math.random() * (maxX - minX) + minX; self.y = Math.random() * (maxY - minY) + minY; }; self.placeRandomly(); }); var BonusArea = Container.expand(function () { var self = Container.call(this); var bonusAreaGraphics = self.createAsset('bonusArea', 'Bonus Area Graphics', 0.5, 0.5); self.addChild(bonusAreaGraphics); self.x = 2048 / 2; self.y = 2732 / 2; }); var ArenaCircle = Container.expand(function () { var self = Container.call(this); self.radius = 2048 * 0.4; var circleGraphics = self.createAsset('arenaCircle', 'Arena Circle Graphics', 0.5, 0.5); var orbitLine = self.createAsset('orbitLine', 'Orbit Line Graphics', 0.5, 0.5); circleGraphics.width = self.radius * 2; circleGraphics.height = self.radius * 2; orbitLine.width = self.radius * 2; orbitLine.height = 10; orbitLine.alpha = 0; self.addChild(circleGraphics); self.addChild(orbitLine); self.x = 2048 / 2; self.y = 2732 / 2; }); var Ball = Container.expand(function (arenaRadius, paddle, game) { var self = Container.call(this); Ball.prototype.animateScoreText = function () { var originalScale = this.game.scoreTxt.scale.x; var targetScale = originalScale * 1.25; var expandDuration = 50; var contractDuration = 100; LK.setTimeout((function () { this.game.scoreTxt.scale.set(targetScale); }).bind(this), expandDuration); LK.setTimeout((function () { this.game.scoreTxt.scale.set(originalScale); }).bind(this), expandDuration + contractDuration); }; self.game = game; Ball.prototype.intersectsBounds = function (boundsA, boundsB) { return boundsA.x < boundsB.x + boundsB.width && boundsA.x + boundsA.width > boundsB.x && boundsA.y < boundsB.y + boundsB.height && boundsA.y + boundsA.height > boundsB.y; }; self.paddle = paddle; Ball.prototype.isCollidingWithArenaEdge = function (arenaCircle) { var dx = this.x - 2048 / 2; var dy = this.y - 2732 / 2; var distance = Math.sqrt(dx * dx + dy * dy); return distance + this.width / 2 > arenaCircle.radius; }; var ballGraphics = self.createAsset('ball', 'Ball Graphics', 0.5, 0.5); var angleToPaddle = Math.atan2(100 - 2732 / 2, 2048 / 2 - 2048 / 2); self.velocity = { x: 5 * Math.cos(angleToPaddle), y: 5 * Math.sin(angleToPaddle) }; self.radius = arenaRadius; self.move = function (arenaCircle) { this.applyVelocity(); if (this.isCollidingWithPaddle(this.paddle)) { this.bounceOffPaddle(this.paddle); } else if (this.isCollidingWithArenaEdge(arenaCircle)) { LK.showGameOver(); this.reset(); } this.x += this.velocity.x; this.y += this.velocity.y; this.game.collectCoin(this); }; Ball.prototype.applyVelocity = function () { var dx = this.x - 2048 / 2; var dy = this.y - 2732 / 2; var angle = Math.atan2(dy, dx); var speed = Math.sqrt(this.velocity.x * this.velocity.x + this.velocity.y * this.velocity.y) * 1.005; angle += this.velocity.angleChange; LK.setTimeout((function () { this.x = 2048 / 2 + Math.cos(angle) * this.radius; this.y = 2732 / 2 + Math.sin(angle) * this.radius; }).bind(this), 1000); }; Ball.prototype.checkArenaCollision = function (paddle, arenaCircle) { if (this.isCollidingWithArenaEdge(arenaCircle)) { this.bounceOffArenaEdge(paddle.angle, paddle.speed); } else if (this.isCollidingWithPaddle(paddle)) { this.bounceOffPaddle(paddle); } }; Ball.prototype.isCollidingWithPaddle = function (paddle) { if (paddle) { if (paddle) { var paddleCenter = { x: paddle.x, y: paddle.y }; var ballCenter = { x: this.x, y: this.y }; var dx = paddleCenter.x - ballCenter.x; var dy = paddleCenter.y - ballCenter.y; var distance = Math.sqrt(dx * dx + dy * dy); return distance < paddle.width / 2 + this.width / 2; } } return false; }; Ball.prototype.bounceOffPaddle = function (paddle) { var angleToPaddleCenter = Math.atan2(paddle.y - this.y, paddle.x - this.x); var speed = Math.sqrt(this.velocity.x * this.velocity.x + this.velocity.y * this.velocity.y) * 1.015; this.velocity.x = speed * Math.cos(angleToPaddleCenter + Math.PI); this.velocity.y = speed * Math.sin(angleToPaddleCenter + Math.PI); if (!this.hasScored) { this.game.score += 1; this.game.scoreTxt.setText(this.game.score.toString()); this.animateScoreText(); if (this.game.score % 5 === 0) { this.game.animateWowScore(); } this.hasScored = true; if (!this.speedIncreased) { self.paddle.speed *= 1.015; this.speedIncreased = true; LK.setTimeout(function () { self.speedIncreased = false; }, 500); } else { self.paddle.speed *= 1.015; } } LK.setTimeout(function () { self.hasScored = false; }, 500); }; self.reset = function () { self.x = 2048 / 2; self.y = 2732 / 2; var initialAngle = self.paddle.angle; self.velocity = { x: 5 * Math.cos(initialAngle), y: 5 * Math.sin(initialAngle) }; }; }); var Paddle = Container.expand(function (arenaRadius) { var self = Container.call(this); var paddleGraphics = self.createAsset('paddle', 'Paddle Graphics', 0.5, 0.5); self.addChild(paddleGraphics); self.angle = Math.random() * 2 * Math.PI; self.radius = arenaRadius + 20; self.speed = 0.025; self.move = function () { this.updatePosition(); }; Paddle.prototype.updatePosition = function () { self.angle += self.speed; var cosAngle = Math.cos(self.angle); var sinAngle = Math.sin(self.angle); self.x = self.radius * cosAngle + 2048 / 2; self.y = self.radius * sinAngle + 2732 / 2; paddleGraphics.rotation = self.angle + Math.PI / 2 + Math.PI / 2 - Math.PI / 9 - Math.PI / 18; }; self.reverseDirection = function () { self.speed *= -1; }; }); var Game = Container.expand(function () { var self = Container.call(this); self.score = 0; self.scoreTxt = new Text2(self.score.toString(), { size: 227.8125 * 0.9, fill: "#ffffff", stroke: "#075079", strokeThickness: 11.25, font: "'Luckiest Guy', 'Arial Black', sans-serif" }); self.scoreTxt.anchor.set(0.5, 0.5); self.scoreTxt.x = 2048 / 2; self.scoreTxt.y = 2732 / 2 + 5; var bonusArea = self.addChild(new BonusArea()); var coin = self.addChild(new Coin(bonusArea)); self.collectCoin = function (ball) { if (ball.intersects(coin)) { coin.placeRandomly(); self.score += 10; self.scoreTxt.setText(self.score.toString()); ball.animateScoreText(); } }; self.scoreTxt.anchor.set(0.5, 0.5); self.scoreTxt.x = 2048 / 2; var arenaCircle = self.addChild(new ArenaCircle()); self.scoreTxt.y = 2732 / 2 + 5; LK.stageContainer.setBackgroundColor(0xFFFFFF); var background = self.createAsset('background', 'Background Graphics', 0.5, 0.5); background.width = 2048; background.height = 2732; background.x = 2048 / 2; background.y = 2732 / 2; self.addChildAt(background, 0); var bonusArea = self.addChild(new BonusArea()); self.wowScore = self.createAsset('wowScore', 'WOW Score Graphics', 0.5, 0.5); self.wowScore.y = 3000; self.wowScore.x = 2048 / 2; var paddle = self.addChild(new Paddle(arenaCircle.radius)); paddle.x = 2048 / 2; paddle.y = 100; self.addChild(self.scoreTxt); var ball = self.addChild(new Ball(arenaCircle.radius, paddle, self)); ball.reset(); self.addChild(coin); var isGameOver = false; LK.on('tick', function () { paddle.move(); ball.move(arenaCircle); }); self.animateWowScore = function () { var slideUp = LK.setInterval(function () { self.wowScore.y -= 100; if (self.wowScore.y <= 3000 / 1.25) { LK.clearInterval(slideUp); LK.setTimeout(function () { var slideDown = LK.setInterval(function () { self.wowScore.y += 100; if (self.wowScore.y >= 3000) { LK.clearInterval(slideDown); } }, 1000 / 900); }, 1500); } }, 1000 / 900); }; stage.on('down', function (obj) { paddle.reverseDirection(); }); });
===================================================================
--- original.js
+++ change.js
@@ -188,9 +188,8 @@
self.scoreTxt.x = 2048 / 2;
self.scoreTxt.y = 2732 / 2 + 5;
var bonusArea = self.addChild(new BonusArea());
var coin = self.addChild(new Coin(bonusArea));
- self.addChildAt(coin, self.children.length);
self.collectCoin = function (ball) {
if (ball.intersects(coin)) {
coin.placeRandomly();
self.score += 10;
@@ -218,8 +217,9 @@
paddle.y = 100;
self.addChild(self.scoreTxt);
var ball = self.addChild(new Ball(arenaCircle.radius, paddle, self));
ball.reset();
+ self.addChild(coin);
var isGameOver = false;
LK.on('tick', function () {
paddle.move();
ball.move(arenaCircle);
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. top-down. seen from above. curling stone
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. top-down. seen from above. colored curling stone
game background. In-Game asset. 2d. vector illustration. High contrast. No shadows. top-down. winter curling Olympics
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. round curling ice ring. top-down. seen from above
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. board panel. WOW text
a banner displaying the text WOW Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
golden radial liquid cartoony puffed explosion. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
round frozen golden curling ball seen from above. text (+2) inscribed on it. sylized.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.