User prompt
Fix Bug: 'TypeError: parseInt is not a function' in this line: 'var currentScore = parseInt(scoreTxt.text, 10);' Line Number: 77
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Fix Bug: 'TypeError: scoreTxt.getText is not a function' in this line: 'var currentScore = parseInt(scoreTxt.getText(), 10);' Line Number: 77
User prompt
Fix Bug: 'TypeError: parseInt is not a function' in this line: 'var currentScore = parseInt(scoreTxt.text, 10);' Line Number: 77
User prompt
Fix Bug: 'TypeError: scoreTxt.getText is not a function' in this line: 'var currentScore = parseInt(scoreTxt.getText(), 10);' Line Number: 77
User prompt
Fix Bug: 'TypeError: parseInt is not a function' in this line: 'var currentScore = parseInt(scoreTxt.text, 10);' Line Number: 77
User prompt
Fix Bug: 'TypeError: scoreTxt.getText is not a function' in this line: 'var currentScore = parseInt(scoreTxt.getText(), 10);' Line Number: 77
User prompt
Fix Bug: 'TypeError: parseInt is not a function' in this line: 'var currentScore = parseInt(scoreTxt.text, 10);' Line Number: 77
User prompt
Fix Bug: 'TypeError: parseInt is not a function' in this line: 'var currentScore = parseInt(scoreTxt.text);' Line Number: 77
User prompt
Fix Bug: 'TypeError: scoreTxt.getText is not a function' in this line: 'var currentScore = parseInt(scoreTxt.getText());' Line Number: 77
User prompt
this pong game is single player, it's only the player playing against itself. the objective is to maintain the ball inside the circle, so the score should only reflect the score for a single player
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Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in this line: 'var circleGraphics = new Graphics();' Line Number: 4
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but you still did not draw a circle. think step by step and draw a circle in the middle of the screen
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The ball needs to start from the center of the circle and shoot towards the paddle when the game starts. the balls needs to have a constant speed
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there is no gameplay happening and I can't see any circle on the screen :(
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there's still no circle. please draw a circle in the middle of the screen that covers about 80% of the screen's width
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I can't see the circle nor the paddle. please draw the circle as the gameplay area
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getText')' in this line: 'var currentScore = parseInt(scoreTxt.getText());' Line Number: 64
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'if (paddle.intersects(ball)) {' Line Number: 56
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Objective: Create a mobile game inspired by Pong, set within a circular arena. The game features a paddle moving along the circumference of a large circle, with the goal of keeping a ball within the circle. Layout and Graphics: Screen Setup: Design the game for a portrait mode screen. The primary element is a large circle centered on the screen. Ensure the circle's diameter is about 80% of the screen's width, leaving a 10% padding from the edges. Circle Design: Render the circle with a distinct, visible border. The inside of the circle is the play area. Paddle Design: Create a paddle approximately 10% the size of the circle's circumference. The paddle should be visibly distinct from the circle and the ball. Place the paddle initially at the top of the circle, moving towards the right. Ball Design: The ball should be small enough to be visibly distinct when compared to the paddle. Position the ball at the bottom of the circle at the start. Game Mechanics: Paddle Movement: The paddle moves automatically in a clockwise or counterclockwise direction along the circle's circumference. Implement a control where tapping the screen reverses the paddle's direction. Ball Dynamics: On game start, launch the ball upwards from the bottom of the circle. The ball should move in straight lines within the circle and bounce off the circle's inner walls. Program the ball to bounce off the paddle in the opposite direction when they collide. Gameplay Rules: The game's objective is to keep the ball inside the circle using the paddle. If the ball escapes the circle, trigger a game over scenario. Restart the game automatically after a brief pause post game over. Scoring System: Increment the score by 1 each time the ball hits the paddle. Display the score prominently at the top of the screen. Reset the score to 0 on game restart. Additional Functionalities: Ensure smooth and responsive paddle and ball movement.
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Orbit Pong
var ArenaCircle = Container.expand(function () { var self = Container.call(this); self.radius = 2048 * 0.4; var circleGraphics = self.createAsset('arenaCircle', 'Arena Circle Graphics', 0.5, 0.5); circleGraphics.width = self.radius * 2; circleGraphics.height = self.radius * 2; self.addChild(circleGraphics); }); var Ball = Container.expand(function (arenaRadius) { var self = Container.call(this); var ballGraphics = self.createAsset('ball', 'Ball Graphics', 0.5, 0.5); var angleToPaddle = Math.atan2(100 - 2732 / 2, 2048 / 2 - 2048 / 2); self.velocity = { x: 5 * Math.cos(angleToPaddle), y: 5 * Math.sin(angleToPaddle) }; self.radius = arenaRadius; self.move = function () { self.x += self.velocity.x; self.y += self.velocity.y; var dx = self.x - 2048 / 2; var dy = self.y - 2732 / 2; var distance = Math.sqrt(dx * dx + dy * dy); if (distance + ballGraphics.width / 2 > self.radius) { var angle = Math.atan2(dy, dx); var speed = Math.sqrt(self.velocity.x * self.velocity.x + self.velocity.y * self.velocity.y); self.velocity.x = -speed * Math.cos(angle); self.velocity.y = -speed * Math.sin(angle); } }; self.reset = function () { self.x = 2048 / 2; self.y = 2732 - ballGraphics.height / 2 - 10; self.velocity = { x: 0, y: -5 }; }; }); var Paddle = Container.expand(function (arenaRadius) { var self = Container.call(this); var paddleGraphics = self.createAsset('paddle', 'Paddle Graphics', 0.5, 0.5); self.addChild(paddleGraphics); self.angle = 0; self.radius = arenaRadius; self.speed = 0.05; self.move = function () { self.angle += self.speed; self.x = self.radius * Math.cos(self.angle) + 2048 / 2; self.y = self.radius * Math.sin(self.angle) + 2732 / 2; }; self.reverseDirection = function () { self.speed *= -1; }; }); var Game = Container.expand(function () { var self = Container.call(this); LK.stageContainer.setBackgroundColor(0x000000); var arenaCircle = self.addChild(new ArenaCircle()); var paddle = self.addChild(new Paddle(arenaCircle.radius)); paddle.x = 2048 / 2; paddle.y = 100; var ball = self.addChild(new Ball(arenaCircle.radius)); ball.reset(); var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var isGameOver = false; LK.on('tick', function () { paddle.move(); ball.move(); var ballDistance = Math.sqrt(Math.pow(ball.x - 2048 / 2, 2) + Math.pow(ball.y - 2732 / 2, 2)); if (ballDistance - ball.width / 2 <= arenaCircle.radius) { var currentScore = window.parseInt(scoreTxt.text, 10); scoreTxt.setText((currentScore + 1).toString()); } }); stage.on('down', function (obj) { paddle.reverseDirection(); }); });
===================================================================
--- original.js
+++ change.js
@@ -73,9 +73,9 @@
paddle.move();
ball.move();
var ballDistance = Math.sqrt(Math.pow(ball.x - 2048 / 2, 2) + Math.pow(ball.y - 2732 / 2, 2));
if (ballDistance - ball.width / 2 <= arenaCircle.radius) {
- var currentScore = parseInt(scoreTxt.text, 10);
+ var currentScore = window.parseInt(scoreTxt.text, 10);
scoreTxt.setText((currentScore + 1).toString());
}
});
stage.on('down', function (obj) {
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