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as the ink fades away, also make it move 100 pixels lower during this period
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move the ink to the midgroundcontainer and the player to the foregroundcontainer
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make the player appear over the ink asset, so it overlaps it
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attach the Ink asset to the player, 200 bellow it. whenever the player taps the screen, generate this asset then immediately start fading it to 0 alpha over a period of 1 second. after it reaches 0 alpha, destroy it
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align the score to the center of the screen
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move the score inside the midground container
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move the background image inside the backgroundcontainer
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create a BackgroundContainer, MidgroundContainer and ForegroundContainer in that order
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add a blak outline to the score
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move the score text 200 pixels lower
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the score is still aligned to the left, it's alignment needs to be to the center
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while the score text is anchored to the center of the screen, it's own alignment is from the left. ensure that while the score remains anchored to the midle of the screen, it's own alignment is tothe center
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align the score text to the center
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redo the logic for the scoring system. remove the scoring from the fish, and increment the score by 1 whenever the player taps the screen
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right now the top and bottom parts of the screen check for sollision with the center of the player, but they need to check the entire surface of the player, so if any part of it touches the top or bottom go to game over
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if the player touches either the bottom or top side of the screen go to game over
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if any part of the player touches either the bottom or top side of the screen go to game over
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ensure the background stretches across the entire screen
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===================================================================
--- original.js
+++ change.js
@@ -26,9 +26,9 @@
});
self.fadeOut = function () {
var fadeInterval = LK.setInterval(function () {
inkGraphics.alpha -= 0.04;
- self.y += 1; // Move the ink 100 pixels lower over 1 second (1000ms)
+ self.y += 5; // Move the ink 100 pixels lower over 1 second (1000ms)
if (inkGraphics.alpha <= 0) {
LK.clearInterval(fadeInterval);
self.destroy();
}
cute tiny octopus. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute angry spearfish. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
inside the depths of the blue ocean background. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
silver octo coin. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
exploded silver fragments. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.