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enemies should also have acceleration
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optimize the speed of the enemies as I think it's currently controlled from multiple places
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increase the enemies speed
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we need to change the animation for the ink. as soon as it is generated, it should instantly start moving downwards. but then have a delay before it starts fading away. so it instantly starts moving, but the fading away has a delay
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add a 500 miliseconds delay before the ink starts fading to 0 alpha. while the delay before the ink starts fading away remains, it should instantly start moving downwards
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while the delay before the ink starts fading away remains, it should instantly start moving downwards
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add a 500 miliseconds delay before the ink starts fading to 0 alpha
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as the ink fades away, also make it move 100 pixels lower during this period
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move the ink to the midgroundcontainer and the player to the foregroundcontainer
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make the player appear over the ink asset, so it overlaps it
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attach the Ink asset to the player, 200 bellow it. whenever the player taps the screen, generate this asset then immediately start fading it to 0 alpha over a period of 1 second. after it reaches 0 alpha, destroy it
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align the score to the center of the screen
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move the score inside the midground container
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move the background image inside the backgroundcontainer
===================================================================
--- original.js
+++ change.js
@@ -121,10 +121,10 @@
var GameVariables = function GameVariables() {
this.jumpSpeed = -15;
this.gravity = 0.2;
this.acceleration = 0.001;
- this.enemySpeed = -20;
- this.enemyAcceleration = -0.1; // Add enemyAcceleration to the GameVariables class
+ this.enemySpeed = -10;
+ this.enemyAcceleration = -1; // Add enemyAcceleration to the GameVariables class
this.velocityY = 0;
this.isJumping = false;
};
var gameVariables = new GameVariables();
cute tiny octopus. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute angry spearfish. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
inside the depths of the blue ocean background. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
silver octo coin. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
exploded silver fragments. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.