User prompt
add a looping background music to the game
User prompt
when a fish is generated play the Fish sound
User prompt
when a coin is collected play the CoinCollect sound
User prompt
play the CoinGen soound when a new coin is being generated
User prompt
attach the Float sound to the player's tap
User prompt
Migrate to the latest version of LK
Code edit (1 edits merged)
Please save this source code
User prompt
display the coinsplosion for only 250 milisecs
User prompt
create a new asset called Coinsplosion and attach it to the coin when collect. as soon as the coin is collected, siplay this asset for 500 miliseconds
User prompt
the coin should increase the score by 3
Code edit (1 edits merged)
Please save this source code
User prompt
Consider implementing the flip animation through a different mechanism that might offer more consistent timing. This could involve manually updating the scale.x property on each game tick based on a custom timing counter that increments each tick and triggers the flip when reaching a certain threshold.
Code edit (1 edits merged)
Please save this source code
User prompt
the flipping coin animation code doesnt work use a different method to flip it
User prompt
the flipping coin animation code doesnt work use a different method to flip it
Code edit (1 edits merged)
Please save this source code
User prompt
the flipping coin animation code doesnt work use a different method to flip it
User prompt
the flipping coin animation code doesnt work use a different method to flip it
Code edit (1 edits merged)
Please save this source code
User prompt
the flipping coin animation code doesnt work use a different method to flip it
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the coin should flip horizontally every second
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this animation code soesnt work as intended. the problem is not the value but the code itself LK.setInterval(function () { self.flip(); }, 5000);
===================================================================
--- original.js
+++ change.js
@@ -19,9 +19,9 @@
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
- self.move = function () {
+ self._move_migrated = function () {
self.x += self.speed;
};
});
// Coinsplosion class
@@ -48,14 +48,14 @@
var inkGraphics = self.attachAsset('ink', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.ySpeed = 20; // Initialize y speed at the root of the class
self.fadeOut = function () {
- // Start moving the ink instantly
var moveInterval = LK.setInterval(function () {
- self.y += 8; // Move the ink 100 pixels lower over 1 second (1000ms)
+ self.y += self.ySpeed; // Move the ink based on y speed
+ self.ySpeed *= 0.9; // Decrease y speed per movement
}, 1);
- // Delay the fading away of the ink
var fadeInterval = LK.setTimeout(function () {
var fadeInterval = LK.setInterval(function () {
inkGraphics.alpha -= 0.03;
if (inkGraphics.alpha <= 0) {
@@ -80,9 +80,9 @@
anchorY: 0.5
});
self.speed = gameVariables.enemySpeed;
self.acceleration = gameVariables.enemyAcceleration; // Initialize acceleration for the enemies
- self.move = function () {
+ self._move_migrated = function () {
self.x += self.speed;
self.speed += self.acceleration; // Add acceleration to the enemy's speed
self.y += Math.sin(self.x / 100) * 5; // Add oscillation to the enemy's movement
};
@@ -106,9 +106,9 @@
self.velocityY = self.jumpSpeed;
self.isJumping = true;
}
};
- self.update = function () {
+ self._update_migrated = function () {
self.y += self.velocityY;
self.velocityY += self.gravity;
self.gravity += self.acceleration;
// Prevent player from falling below the ground
@@ -172,9 +172,9 @@
scoreTxt.anchor.set(0.5, 0.5);
scoreTxt.x = 2048 / 2;
scoreTxt.y = 150;
midgroundContainer.addChild(scoreTxt);
-game.on('down', function (obj) {
+game.on('down', function (x, y, obj) {
// Make the player jump 200 pixels upwards
player.y -= 300;
// Reset the player's speed to its initial state
player.velocityY = gameVariables.velocityY;
@@ -200,9 +200,9 @@
newObstacle.scale.x = -1; // Flip the fish on its x-axis
newObstacle.scored = false;
spawnSide = 'right';
}
- newObstacle.y = Math.random() * (2732 - newObstacle.height - 100) + 100; // Position at a random height on the screen with 200 pixels padding from top and bottom
+ newObstacle.y = Math.random() * (2732 - newObstacle.height - 100) + 130; // Position at a random height on the screen with 200 pixels padding from top and bottom
obstacles.push(newObstacle);
game.addChild(newObstacle);
// Increment score
LK.setScore(LK.getScore() + 1);
@@ -230,16 +230,16 @@
scoreTxt.scale.set(1);
}, 100);
});
LK.on('tick', function () {
- player.update();
+ player._update_migrated();
// Check if any part of the player touches the top or bottom side of the screen
if (player.y - player.height / 2 <= 0 || player.y + player.height / 2 >= 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
obstacles.forEach(function (obstacle, index) {
- obstacle.move();
+ obstacle._move_migrated();
if (obstacle.x < -100) {
// Remove obstacle if it moves off screen
obstacle.destroy();
obstacles.splice(index, 1);
@@ -249,9 +249,9 @@
LK.showGameOver();
}
});
coins.forEach(function (coin, index) {
- coin.move();
+ coin._move_migrated();
if (coin.x < -100) {
// Remove coin if it moves off screen
coin.destroy();
coins.splice(index, 1);
cute tiny octopus. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute angry spearfish. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
inside the depths of the blue ocean background. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
silver octo coin. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
exploded silver fragments. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.