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the interval for the coin animation doesnt work, it flips much faster than intended which means the code is not correctly made
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the coin should flip horizontally every 500 miliseconds
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remove the speed from the coin itself since it's speed is already declared in the game's variables
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this part of the code sets the coin speed but it should be negative since it's spawning from the right, so making it negative should move it to the left } else { newCoin.x = 2048; newCoin.speed = gameVariables.coinSpeed; // Set coin speed as a static value coinSpawnSide = 'left';
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the speed of the coin should be set in a single place with the rest of the game variables, so the parts in this code that set it's speed should be dependent o nthat " newCoin.x = 0; newCoin.speed = 10; // Set coin speed as a static value coinSpawnSide = 'right'; } else { newCoin.x = 2048; newCoin.speed = 10; // Set coin speed as a static value coinSpawnSide = 'left';"
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ensure the coins speed has it's own speed variable and is not dependent on the enemy speed if (coinSpawnSide === 'left') { newCoin.x = 0; newCoin.speed = -gameVariables.enemySpeed; newCoin.acceleration = -gameVariables.enemyAcceleration; coinSpawnSide = 'right'; } else { newCoin.x = 2048; newCoin.speed = gameVariables.enemySpeed; newCoin.acceleration = gameVariables.enemyAcceleration; coinSpawnSide = 'left';
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ensure the coins speed has it's own speed variable and is not dependent on the enemy speed
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In the Coin class, set the speed to a constant value when defining the class and ensure this value is used directly in the move method without alteration. Ensure there are no calls or logic that modify the self.speed value within the move method or anywhere else after the initial assignment.
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Remove the Acceleration from the Coin Class: Since you want the coins to have a fixed speed, you should remove any lines that alter the speed after the coin is created. This includes removing or commenting out the line self.speed += self.acceleration; within the move function of the Coin class. Set a Fixed Speed Directly: Assign a fixed speed directly in the Coin class without referring to gameVariables. This ensures that the speed of all coins remains constant and unaffected by external variables.
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Change the Coin class so that it uses a fixed speed value directly in its move function. Remove or comment out the line where it sets self.speed = gameVariables.coinSpeed; and directly assign a fixed speed value to self.speed in its place.
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move the coin.s speed in the same place as the rest of the variables
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fix this
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remove acceleration from the coin, it should have a constant speed
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ensure the coin's speed is set in a single place in the code
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===================================================================
--- original.js
+++ change.js
@@ -19,9 +19,9 @@
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 5;
+ self.speed = 0.1;
self.move = function () {
self.x += self.speed;
};
});
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