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spawn the ink from the center of the player instead of lower from it
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ass a 200 pixels pad to both the top and bottom side of the screen, so enemies can only spawn 200 pixels higher than the bottom and 200 pixels lower than the top side of the screen
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instead of spawning just one enemy on every tap, spawn 2. one from the right and one from the left
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turn the player's hitbox into a circle instead of a square
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whenever the score incremnents, bump it's size by 20% before returning to it's original size
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fix the acceleration to also consider enemies spawning from the left, as right now the acceelration is setup as a negative value, making the enemies spawning from left reverse direction, which is a bug
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fix the acceleration to also consider enemies spawning from the left, as right now the acceelration is setup as a negative value, making the enemies spawning from left reverse direction, which is a bug
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enemies should also have acceleration
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optimize the speed of the enemies as I think it's currently controlled from multiple places
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increase the enemies speed
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we need to change the animation for the ink. as soon as it is generated, it should instantly start moving downwards. but then have a delay before it starts fading away. so it instantly starts moving, but the fading away has a delay
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add a 500 miliseconds delay before the ink starts fading to 0 alpha. while the delay before the ink starts fading away remains, it should instantly start moving downwards
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while the delay before the ink starts fading away remains, it should instantly start moving downwards
===================================================================
--- original.js
+++ change.js
@@ -33,9 +33,9 @@
LK.clearInterval(fadeInterval);
self.destroy();
}
}, 1);
- }, 500); // Add a 500ms delay before the ink starts fading to 0 alpha and moving downwards
+ }, 200); // Add a 500ms delay before the ink starts fading to 0 alpha and moving downwards
};
});
// MidgroundContainer class
var MidgroundContainer = Container.expand(function () {
cute tiny octopus. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute angry spearfish. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
inside the depths of the blue ocean background. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
silver octo coin. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
exploded silver fragments. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.