User prompt
Movement Mechanics: Natural Descent: Implement logic for the Octopus to automatically move downwards towards the bottom of the screen. The movement starts slow and accelerates over time. Acceleration Factor: Define an acceleration variable to gradually increase the Octopus's speed as it moves downwards.
User prompt
the player character is actually an Octopus called Octo. Place the Octopus in the center of the screen at the beginning of the game.
Initial prompt
Tap & Jump
===================================================================
--- original.js
+++ change.js
@@ -22,8 +22,9 @@
anchorY: 0.5
});
self.jumpSpeed = -20;
self.gravity = 1;
+ self.acceleration = 0.01;
self.velocityY = 0;
self.isJumping = false;
self.jump = function () {
if (!self.isJumping) {
@@ -33,13 +34,16 @@
};
self.update = function () {
self.y += self.velocityY;
self.velocityY += self.gravity;
+ self.gravity += self.acceleration;
// Prevent player from falling below the ground
if (self.y > 2732 - playerGraphics.height / 2) {
self.y = 2732 - playerGraphics.height / 2;
self.isJumping = false;
self.velocityY = 0;
+ self.gravity = 1;
+ self.acceleration = 0.01;
}
};
});
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inside the depths of the blue ocean background. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
silver octo coin. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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