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do not start the game unless background2 is visible on screen
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center background2 with the playspace
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background2 is not visible when the game starts and it doesn't loop correctly fix it
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background2 is not correctly positioned when the game starts, it should be in the center of the playspace and it's outside of the screen
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fix it so its there
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background2 doesn't seamlessly tile correctly, fix it
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background2 should be centered with the playspace
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similar to background, instantiate, position and tile background2
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similar to background, tile background2
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obstacle can't spawn outside of hero's Y's reach
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Add more boundary for hero in the top portion of the screen.
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make both backgrounds overlap a bit more
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lower hero ground y
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obstacle can't spawn outside of hero's Y's reach
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add icon hero in the top right portion of the screen
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fix #1 Nd #2
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'self.bgGraphics2.y = game.height - self.bgGraphics2.height / 2;' Line Number: 284
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do #3
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do it
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move background in the bottom portion of the screen
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Move the background and the bottom portion of the stream.
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Move that around in the bottom portion of the screen.
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background seams are still visible, fix it
Code edit (1 edits merged)
Please save this source code
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accelerate the background movement
===================================================================
--- original.js
+++ change.js
@@ -91,10 +91,10 @@
}
if (self.x < targetX) {
self.x += animationSpeed;
}
- if (self.y >= targetY && self.x >= targetX) {
- gameStarted = true; // Start the game once the hero reaches the initial position
+ if (self.y >= targetY && self.x >= targetX && parallax.bgGraphics3.x > 0) {
+ gameStarted = true; // Start the game once the hero reaches the initial position and background2 is visible
initializeScoreDisplay();
startObstacleGeneration();
}
}
@@ -289,9 +289,9 @@
self.bgGraphics3 = self.attachAsset('background2', {
anchorX: 0.5,
anchorY: 0.5
});
- self.bgGraphics3.x = game.width / 2; // Center background2 horizontally
+ self.bgGraphics3.x = game.width; // Ensure background2 is initially positioned to be visible on screen
self.bgGraphics3.y = game.height / 2; // Center background2 vertically
self.addChildAt(self.bgGraphics3, 0); // Ensure bgGraphics3 is behind bgGraphics
} else if (self.bgGraphics3.x <= -self.bgGraphics3.width / 2) {
self.bgGraphics3.x = game.width / 2; // Ensure seamless looping
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect