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replace background2's code to match exactly background
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replace backgrounds2 code so it matches background
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'parallax.bgGraphics2.x = parallax.bgGraphics.x + parallax.bgGraphics.width - 5; // Increase overlap to 5 pixels to prevent visible seams' Line Number: 390
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'bgGraphics2')' in or related to this line: 'if (self.bgGraphics2.x <= -self.bgGraphics2.width / 2) {' Line Number: 461
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'bgGraphics2')' in or related to this line: 'if (self.bgGraphics2.x <= -self.bgGraphics2.width / 2) {' Line Number: 461
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'bgGraphics2')' in or related to this line: 'if (self.bgGraphics2.x <= -self.bgGraphics2.width / 2) {' Line Number: 460
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'bgGraphics2')' in or related to this line: 'if (self.bgGraphics2.x <= -self.bgGraphics2.width / 2) {' Line Number: 462
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'bgGraphics2')' in or related to this line: 'if (self.bgGraphics2.x <= -self.bgGraphics2.width / 2) {' Line Number: 458
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'bgGraphics2')' in or related to this line: 'if (!self.bgGraphics2) {' Line Number: 451
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there shouldn't be any logic difference between background and background2, delete all of background2's code and try again
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background2 doesn't tile fast enough
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the logic ofbackground2's seamless tiling does not work, restart it
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fix background2 so it loops seamlessly
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background2 doesn't loop at all, fix it
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make sure background and background2's logic are exactly the same
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background2's looping logic should be similar to background
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fix it
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background2 does not loop correctly,
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background should appear above background2
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background2 should always appear behind background
Code edit (1 edits merged)
Please save this source code
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move bootext a bit to the left
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instantiate background2 before boottext
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (self.y >= targetY && self.x >= targetX && parallax.bgGraphics3.x > 0) {' Line Number: 110
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do not start the game unless background2 is visible on screen
===================================================================
--- original.js
+++ change.js
@@ -289,13 +289,13 @@
self.bgGraphics3 = self.attachAsset('background2', {
anchorX: 0.5,
anchorY: 0.5
});
- self.bgGraphics3.x = game.width / 2;
+ self.bgGraphics3.x = bgGraphics.x + bgGraphics.width - 5; // Increase overlap to 5 pixels to prevent visible seams
self.bgGraphics3.y = game.height - self.bgGraphics3.height / 2;
- self.addChildAt(self.bgGraphics3, 0);
+ self.addChildAt(self.bgGraphics3, 0); // Ensure bgGraphics3 is behind bgGraphics
} else if (self.bgGraphics3.x <= -self.bgGraphics3.width / 2) {
- self.bgGraphics3.x = self.bgGraphics2.x + self.bgGraphics2.width - 5;
+ self.bgGraphics3.x = bgGraphics.x + bgGraphics.width - 5; // Increase overlap to 5 pixels to prevent visible seams
}
self.bgGraphics3.x += self.speed;
};
});
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect