Code edit (1 edits merged)
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change their spawn coordinate to be anywhere on the playspace except add a boundary around the playspace of 400
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'collectTimerTxt.x = eventTxt.x;' Line Number: 808
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center the timer with the Event text
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on the left hand side add a counter that shows "number of events cleared" + counter of random events cleared\
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if collect random event is succesfully completed, add 100 to the distance
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adjust timer to add the deciseconds
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let the timer show the milliseconds
Code edit (2 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'collectTimerTxt.y = collectCounterTxt.y;' Line Number: 799
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Position the timer display on the right-hand side at the same level as the counter
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bring collectcountertext center upper of the screen
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bring back the collectcountertext to the middle of the screen
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set timer display on the right hand side at the same level as the counter
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set a timer going down to 0 of 20 seconds once randomEvent =='Collect', display the timer on the screen and if data is not all collected within that timer end game
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only show the counter when randomEvent=='Collect' and reset counter to 0 once event is over
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add a counter text 0 instantiated at 0 that increments by 1 when collision with objData when randomEvent=='Collect'
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add a text that says "Collect the data!" once the randomEvent=='Collect'
Code edit (11 edits merged)
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movement of objdata should be hovering at their instanciated locations
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ensure that objdata object are static once generated
===================================================================
--- original.js
+++ change.js
@@ -385,9 +385,9 @@
return;
} // Prevent multiple calls
self.isMovingToCenter = true; // Set flag to indicate movement in progress
isHeroGroundMoving = true;
- var targetX = game.width / 2;
+ var targetX = game.width / 2 + 500;
var interpolationSpeed = 10; // Adjust this value to control the speed of interpolation
self.interpolationInterval = LK.setInterval(function () {
if (Math.abs(self.x - targetX) < interpolationSpeed) {
self.x = targetX;
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect