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Change collectCounterTxt color to light blue
User prompt
Change collectCounterTxt to light green
User prompt
change the font size to bolder
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Change collectTimerTxt color to light red
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collectimertxt color should be pink and bold
Code edit (2 edits merged)
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play snd_dataacquire each time objdata is destroyed
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Please fix the bug: 'ReferenceError: obj is not defined' in or related to this line: 'if (obj instanceof ObjEvents) {' Line Number: 892
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only increment the counter when the collision was made with objevents
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Increment Collision Counter only if collision was made by hero ground
Code edit (1 edits merged)
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Update spawn coordinates for objData to be within the playspace with a 300-pixel boundary
Code edit (2 edits merged)
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when objevents text is non, the objevent should respawn
Code edit (1 edits merged)
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change heros vertical movement to go furhter down tha plsyapce
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obj_accelerates movement logic should be similar to objgo
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = -5;' Line Number: 798
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = -5;' Line Number: 798
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obj_accelerates movement logic should be similar to objgo, objrally and objjump
Code edit (1 edits merged)
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Code edit (1 edits merged)
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change their spawn coordinate to be anywhere on the playspace except add a boundary around the playspace of 400
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'collectTimerTxt.x = eventTxt.x;' Line Number: 808
===================================================================
--- original.js
+++ change.js
@@ -764,10 +764,10 @@
* Game Code
****/
var collectCounterTxt = new Text2('0' + "/10", {
size: 75,
- fill: "#90ee90",
- // Light green color
+ fill: "#add8e6",
+ // Light blue color
stroke: "#000000",
strokeThickness: 2,
fontWeight: 'bolder'
});
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect