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fix it
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if hero or hero ground intersects with objdrone, destroy objdrone
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when hero or hero ground intersects with objdrone destroy objdrone
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when hero or hero ground intersects with objdrone, destroy obj drone, trigger explosion but also do #2, #3, #4, #5, #6, #7, #8, #9, #10, #10, #11, #12
Code edit (2 edits merged)
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make objdrone move much faster
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rather than teleporting it, make it move
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make his new relocation position anywhere between the middle of the screen all the way to the right portion of it
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objdrones behavior is to move a little bit erratically on screen at its current position and then relocate to a new position anywhere on the right portion of the screen every 2 seconds
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after objcatch fades out, spawn objdrone anywhere on the right portion of the screen
Code edit (2 edits merged)
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Please fix the bug: 'Timeout.tick error: objDrone is not defined' in or related to this line: 'objDrone.alpha += 0.05;' Line Number: 1534
Code edit (1 edits merged)
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if (randomEvent === 'Catch' fade in and out in the center of the playspace objdrone over 2 seconds
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'parallaxCity.cityGraphics2.x = parallaxCity.cityGraphics.x + parallaxCity.cityGraphics.width;' Line Number: 1735
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'parallaxCity.cityGraphics2.x = parallaxCity.cityGraphics.x + parallaxCity.cityGraphics.width;' Line Number: 1735
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'parallaxCity.cityGraphics2.x = parallaxCity.cityGraphics.x + parallaxCity.cityGraphics.width;' Line Number: 1735
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objcity02 is not moving and repeating itself like objcity
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center objcity02
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make sure objcity02 has the same background and parralax properties as objcity
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the background did not switch
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Please fix the bug: 'TypeError: cityGraphics.setTexture is not a function' in or related to this line: 'cityGraphics.setTexture(LK.getAsset(backgroundId, {}).texture);' Line Number: 847
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Switch background every 100 distance units
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Check the distance traveled at regular intervals (e.g., every game tick). When the distance reaches a multiple of 500, switch the background from `objcity` to `objcity2` or vice versa. Reset the distance counter after switching the background to ensure the next switch occurs after another 500 distance units.
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set objspikey custom collision alpha 0
===================================================================
--- original.js
+++ change.js
@@ -551,8 +551,11 @@
var shakeInterval = LK.setInterval(function () {
game.x = originalX + (Math.random() - 0.5) * shakeAmplitude;
game.y = originalY + (Math.random() - 0.5) * shakeAmplitude;
}, shakeDuration);
+ if (hero.intersects(self) || heroGround.intersects(self)) {
+ self.destroy();
+ }
LK.effects.flashScreen(0xffffff, 5000); // Flash screen for 5 seconds
// Instantiate objrush in the center of the playspace for 3 seconds with fade in and fade out effect
var objRush = LK.getAsset('objRush', {
anchorX: 0.5,
@@ -1361,9 +1364,9 @@
for (var i = obstacles.length - 1; i >= 0; i--) {
if (obstacles[i] && typeof obstacles[i]._move_migrated === 'function') {
obstacles[i]._move_migrated();
}
- if (obstacles[i] instanceof ObjCar) {
+ if (obstacles[i] instanceof ObjCar || obstacles[i] instanceof ObjDrone) {
obstacles[i].update();
}
if (obstacles[i] instanceof ObjDrone) {
if (hero.intersects(obstacles[i]) || heroGround.intersects(obstacles[i])) {
@@ -1538,8 +1541,9 @@
// Spawn objdrone anywhere on the right portion of the screen
var objDrone = new ObjDrone();
objDrone.x = game.width - Math.random() * (game.width / 4);
objDrone.y = Math.random() * game.height;
+ obstacles.push(objDrone);
game.addChild(objDrone);
}
}, 50); // Approximately 20 FPS
}, 2000);
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect