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add objspikey to destroyallobstacles function
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reset catchtimer to 15.0 when collision of hero or heroground with objdrone
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add to catchtimer to see the deciseconds
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show deciseconds on catchtimer
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remove catchtimer from screen once the timer reaches 0
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stop and remove the countdown timer when obj drone is destroyed
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start the countdown only when objdrone is on screen
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when objdrone is destroyed, stop the countdown
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only start the countdown after objcatch has faded
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similar to objcollect event, during catch event, add a countdown timer that starts at 15 and counts to 0, if 0, trigger game over
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'setText')' in or related to this line: 'eventTxt.setText('Event: None');' Line Number: 183
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add a boundary for objdrone
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duplicate what happens to when objcar is destroyed and also set it for when objdrone is destroyed
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Please fix the bug: 'ReferenceError: objDrone is not defined' in or related to this line: 'objDrone.destroy();' Line Number: 1819
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DO THIS 1. **Collision with Hero or HeroGround**: If `objDrone` intersects with the `hero` or `heroGround`, it can be destroyed. This is typically handled within the game's collision detection logic.
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do #1
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Check for intersection between hero or heroGround and objDrone, and destroy objDrone if they intersect
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✅ Check for intersection between hero or heroGround and objDrone, and destroy objDrone if they intersect ✅ Add intersection check for hero and heroGround with objDrone in the update method ✅ Ensure objDrone update method is called in the game tick
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fix it
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if hero or hero ground intersects with objdrone, destroy objdrone
===================================================================
--- original.js
+++ change.js
@@ -1105,9 +1105,9 @@
game.addChild(objJUMP);
}, 500 + Math.random() * 2000);
};
function startBootSequence() {
- var bootTexts = ['Work together to...', 'clear events and...', 'reach the furthest distance...', 'begin Guided Rush..!'];
+ var bootTexts = ['Work together to...', 'clear events and...', 'reach the furthest distance...'];
var currentBootTextIndex = 0;
var bootTextY = game.height / 2 - 250;
var displayBootText = function displayBootText() {
var bootText = new BootText(bootTexts[currentBootTextIndex]);
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect