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Check the distance traveled at regular intervals (e.g., every game tick). When the distance reaches a multiple of 500, switch the background from `objcity` to `objcity2` or vice versa. Reset the distance counter after switching the background to ensure the next switch occurs after another 500 distance units.
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set objspikey custom collision alpha 0
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hide objspikey custom collision
Code edit (1 edits merged)
Please save this source code
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remove objcar custom collision
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obj car custom collision should be a rectangle
Code edit (1 edits merged)
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do not destroy objspikey when hero destroy objgo,rally,accelerate or jump
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if hero ground destroys objspikey create explosion
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objcar current collision is too large, can you reduce it or create a custom collision called objcarcollision
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if hero ground is moving while intersecting with objspikey destroy objspikey
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add to the random spawn logic that it must spawn outside of the playspace
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if hero ground is moving and intersects with obj spikey collision destroy objspikey
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that is false, currently in the code when dashing through objspikey it can be dstroyed
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reduce the size of the custom collision
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objspikey's current collision is too large, can you reduce it or create a custom collision called objspikeycollision
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The intersect method should instead check for custom collision
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Create a custom collision for objspikey
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If obj spiker intersects with hero or hero ground trigger game over
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Objspikey has a 75% chance to spawn on the y and x Axis of hero and 25% for hero ground
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bootTexts are too cllose to each other
Code edit (1 edits merged)
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make sure its updated in game tick
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Add scaling effect to obj_help1 and obj_help2 0.9-1.1
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0.85 - 1.10
===================================================================
--- original.js
+++ change.js
@@ -698,8 +698,9 @@
self.spawnTime = LK.ticks;
self.collisionObject = self.addChild(new ObjSPIKEYCollision());
self.collisionObject.x = 0;
self.collisionObject.y = 0;
+ self.collisionObject.visible = false; // Hide the custom collision object
self._move_migrated = function () {
self.x += self.speed;
if (self.x < -self.width) {
self.x = game.width;
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect