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when objcarsign is faded out, select randomly between upper right, middleright and bottomright of the playspace and instantiate objheadlights and make it fade in and out over 2 seconds
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else if (randomEvent === 'Avoid') instantiate in the center of the playspace objcarsign and make it fade in and out over 3 seconds
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else if (randomEvent === 'Avoid') instantiate in the center of the playspace objcarnsign but make it fade in and out
Code edit (1 edits merged)
Please save this source code
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Extend Hero's vertical movement range to go a little bit down the playspace
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also exclude objevents
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Ensure ObjData objects continue hovering even when the hero dashes through ObjGO, ObjJUMP, and ObjRALLY
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don't do that
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do it
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obj collect sign should appear in the center of the playspace
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i want to replace that with objcollectsign
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change it to 15 units per tick
Code edit (1 edits merged)
Please save this source code
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when hero ground collides with objevents play snd_walkie
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when the ObjData collection reaches 10/10, trigger # 1,2,3,4,5,6
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move Collect the data before the time runs out! lower
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move Collect the data before the time runs out! lower
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move both of them higher
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collectCounterTxt should be at the position of collectTimerTxt collectTimerTxt should be at the position of collectCounterTxt
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'collectTimerTxt.x = game.width / 2;' Line Number: 814
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inverse the positions of collectCounterTxt and collectTimerTxt
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center collectText with the playspace
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center event txt with the playspace
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Change collectCounterTxt color to light blue
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Change collectCounterTxt to light green
===================================================================
--- original.js
+++ change.js
@@ -1231,9 +1231,9 @@
randomEvent = "";
distanceTraveled += 100; // Add 100 to the distance
// Trigger acceleration effects
LK.getSound('snd_powerup').play(); // Play snd_powerup sound
- LK.getSound('snd_letsgo').play(); // Play snd_letsgo sound
+ LK.getSound('snd_nice').play(); // Play snd_nice sound
destroyAllObjs(); // Destroy all instances of ObjGO, ObjRALLY, and ObjJUMP
// Temporarily increase distanceTraveled increment
var originalIncrement = 1 / 60;
var acceleratedIncrement = 1 / 15;
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect