Code edit (2 edits merged)
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the offset of the obstacles cannot surpass the boundaries limits of Y
Code edit (1 edits merged)
Please save this source code
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augment the offset
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augment the offset
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randomize within constraint the obstacles
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randomize within constraint the obstacles
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Ensure obstacles spawn within the y boundaries of the hero only if hero is on screen
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obstacle is spawning outside of the y boundaries of hero
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Ensure obstacles spawn within the y boundaries of the hero and not always on the hero
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obstacle should spawn within the y boundaries of hero
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random is OK as long as its within the y threshold of hero
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its too obvious that obstacle spawns on the same Y as hero
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Make sure (LK.setInterval, LK.setTimeout) throughout the code are properly cleared when no longer needed
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The check !self.isDashing is duplicated, which is unnecessary and can be removed.
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remove all of background2's code
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var Parallax = Container.expand(function () { var self = Container.call(this); var bgGraphics = self.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); bgGraphics.x = game.width / 2; bgGraphics.y = game.height - bgGraphics.height / 2; self.speed = -3; // Attach the second background image only once self.bgGraphics2 = self.attachAsset('background2', { anchorX: 0.5, anchorY: 0.5 }); self.bgGraphics2.x = bgGraphics.x + bgGraphics.width - 5; // Ensure overlap to avoid visible seams self.bgGraphics2.y = game.height - self.bgGraphics2.height / 2; // Attach the third background image only once self.bgGraphics3 = self.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); self.bgGraphics3.x = self.bgGraphics2.x + self.bgGraphics2.width - 5; // Ensure overlap to avoid visible seams self.bgGraphics3.y = game.height - self.bgGraphics3.height / 2; // Add all background layers self.addChild(bgGraphics); self.addChild(self.bgGraphics2); self.addChild(self.bgGraphics3); self._move_migrated = function () { // Move all backgrounds bgGraphics.x += self.speed; self.bgGraphics2.x += self.speed; self.bgGraphics3.x += self.speed; // Reposition backgrounds when they move out of view if (bgGraphics
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.bgGraphics2.x = self.bgGraphics.x + self.bgGraphics.width - 5; // Increase overlap to 5 pixels to prevent visible seams' Line Number: 295
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.bgGraphics2.x = self.bgGraphics.x + self.bgGraphics.width - 5; // Increase overlap to 5 pixels to prevent visible seams' Line Number: 291
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.bgGraphics2.x = self.bgGraphics.x + self.bgGraphics.width - 5; // Increase overlap to 5 pixels to prevent visible seams' Line Number: 295
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fix it
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background2 should be in the center of the playspace fix it
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then you didn't do what i asked you to do, there shouldn't be any differences. fix it
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then you didn't do what i asked you to do, there shouldn't be any differences. fix it
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replace background2's code to match exactly background
===================================================================
--- original.js
+++ change.js
@@ -276,13 +276,13 @@
self.bgGraphics2 = self.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
- self.bgGraphics2.x = bgGraphics.x + bgGraphics.width - 5; // Increase overlap to 5 pixels to prevent visible seams
+ self.bgGraphics2.x = game.width / 2;
self.bgGraphics2.y = game.height - self.bgGraphics2.height / 2;
self.addChildAt(self.bgGraphics2, 1); // Ensure bgGraphics2 is behind bgGraphics
} else if (self.bgGraphics2.x <= -self.bgGraphics2.width / 2) {
- self.bgGraphics2.x = bgGraphics.x + bgGraphics.width - 5; // Increase overlap to 5 pixels to prevent visible seams
+ self.bgGraphics2.x = game.width / 2;
}
self.bgGraphics2.x += self.speed;
if (!self.bgGraphics3) {
self.bgGraphics3 = self.attachAsset('background', {
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect