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accelerate the two frame animation
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backgrounds don't tile fast enough
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there is still a seam that appears later, fix it
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there should not be a seam between both backgrounds
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the second background image that is tiled should be flipped in X
Code edit (5 edits merged)
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Move boot text a bit to the right
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Add a black outline to boot texts.
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Boot text is not centered, it's two to the left.
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Center boot text to the play space.
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Add a black outline to boot text.
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The score should say distance and also be smaller and have a black outline.
Code edit (1 edits merged)
Please save this source code
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Move the hero ground a bit forward.
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Move the hero ground to the same X position as hero.
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Move hero ground in the bottom of the screen.
Code edit (1 edits merged)
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Add a lot less boundaries for hero in the center of the screen.
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Add less boundaries for Hiro in the center of the screen.
Code edit (1 edits merged)
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Add more boundary for hero in the top portion of the screen.
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Add more boundary for hero in the top portion of the screen.
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Add a boundary for hero in the top portion of the screen.
Code edit (2 edits merged)
Please save this source code
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Add some padding for a hero at the top of the screen.
===================================================================
--- original.js
+++ change.js
@@ -149,10 +149,10 @@
var boundaryPadding = 225; // Adjust this value to set the top boundary padding
if (self.y < boundaryPadding) {
self.y = boundaryPadding;
}
- if (self.y > game.height / 2) {
- self.y = game.height / 2;
+ if (self.y > game.height / 2 - 100) {
+ self.y = game.height / 2 - 100;
}
}
// Trigger game over if hero leaves the screen horizontally
if (self.x < 0 || self.x > game.width) {
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect