User prompt
not working, you're teleporting the pumpkin to bluepumpkin01's initial coordinates for bluepumpkin02 and thats not good
User prompt
fix it
User prompt
again, you're not doing it correctly, stage01 blue pumpkin should be different than stage02 blue pumpkin, etc..
User prompt
its not working, you're re-using the same coordinates everytime
User prompt
the original position is not the same for all the bluepumpkins adjust them accordingly
User prompt
make it move towards the center from where the pumpkin was found
User prompt
rather than a teleportation can you make it move towards the center
User prompt
don't change to the next stage until the pumpkin is destroyed
User prompt
destroy it after two seconds
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its not working, its endlessly scaling
User prompt
destroy it after 2 seconds
User prompt
the pumpkin created in the center of the playspace doesn't get destroyed correctly
User prompt
the destroy is not working
User prompt
make sure to destroy it before changing stages
User prompt
its not scaling at all, its not working
User prompt
the scaling effect is not working, make sure to use the update class
User prompt
the scaling effect is really not obvious, can you exagerate it
User prompt
add a scaling effect to the animation,
User prompt
remember to destroy the bluepumpkin before initiating the teleport to center screen effect
User prompt
Please fix the bug: 'Uncaught ReferenceError: obj is not defined' in or related to this line: 'var pumpkin = obj; // Use the pressed pumpkin object' Line Number: 62
User prompt
Please fix the bug: 'Uncaught ReferenceError: obj is not defined' in or related to this line: 'var pumpkin = obj; // Use the pressed pumpkin object' Line Number: 62
User prompt
Please fix the bug: 'Uncaught ReferenceError: obj is not defined' in or related to this line: 'var pumpkin = obj; // Use the pressed pumpkin object' Line Number: 62
User prompt
remove the teleport to center and instead animate the pumpkin that was pressed
User prompt
the animatepumpkin is not very interesting, rather than teleporting the pumpkin, how about the pumpkin that is pressed scales up and down and rotates a bit
User prompt
add the function animatepumpkin to all bluepumpkin as the first thing executing in the sequence, and add a 2 seconds delay before executing the rest
===================================================================
--- original.js
+++ change.js
@@ -8,11 +8,17 @@
/****
* Game Code
****/
// Function to animate the pumpkin
-function animatepumpkin(pumpkin) {
+function animatepumpkin() {
// Animation logic for rewarding the player
- // Use the pressed pumpkin object
+ var pumpkin = LK.getAsset('Stage01BluePumpkin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ pumpkin.x = 2048 / 2;
+ pumpkin.y = 2732 / 2;
+ game.addChild(pumpkin);
var scaleDirection = 1;
var scaleSpeed = 0.01;
var maxScale = 1.5;
var minScale = 0.5;
@@ -256,9 +262,10 @@
stage01BluePumpkin.y = 2732 / 2 + 425;
game.addChild(stage01BluePumpkin);
// Add event listener to stage01Pumpkin to call destroyStage01Elements and Function02 on press
stage01BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage01BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function02();
@@ -285,9 +292,10 @@
game.addChild(stage02BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage02BluePumpkin to call destroyStage02Elements and Function03 on press
stage02BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage02BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function03();
@@ -314,9 +322,10 @@
game.addChild(stage03BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage03BluePumpkin to call destroyStageElements on press
stage03BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage03BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
// Instantiate FirstDemon in the center of the playspace
@@ -364,9 +373,10 @@
game.addChild(stage04BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage04BluePumpkin to call destroyStageElements and Function05 on press
stage04BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage04BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function05();
@@ -393,9 +403,10 @@
game.addChild(stage05BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage05BluePumpkin to call destroyStageElements and Function06 on press
stage05BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage05BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function06();
@@ -422,9 +433,10 @@
game.addChild(stage06BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage06BluePumpkin to call destroyStageElements on press
stage06BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage06BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function07();
@@ -452,9 +464,10 @@
game.addChild(stage07BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage07BluePumpkin to call destroyStageElements on press
stage07BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage07BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
// Instantiate SecondDemon in the center of the playspace
@@ -500,9 +513,10 @@
game.addChild(stage08BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage08BluePumpkin to call destroyStageElements and Function09 on press
stage08BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage08BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function09();
@@ -529,9 +543,10 @@
game.addChild(stage09BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage09BluePumpkin to call destroyStageElements and Function10 on press
stage09BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage09BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function10();
@@ -559,9 +574,10 @@
game.addChild(stage10BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage10BluePumpkin to call celebration, destroyStageElements, and instantiate ThirdDemon
stage10BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage10BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
// Instantiate ThirdDemon in the center of the playspace
@@ -625,9 +641,10 @@
game.addChild(stage11BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage11BluePumpkin to call destroyStageElements and Function12 on press
stage11BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage11BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function12();
@@ -654,9 +671,10 @@
game.addChild(stage12BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage12BluePumpkin to call destroyStageElements and Function13 on press
stage12BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage12BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function13();
@@ -691,9 +709,10 @@
game.addChild(stage13BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage13BluePumpkin to trigger game over on press
stage13BluePumpkin.down = function (x, y, obj) {
- animatepumpkin(obj);
+ stage13BluePumpkin.destroy();
+ animatepumpkin();
LK.setTimeout(function () {
LK.showGameOver(); // Trigger game over
// Instantiate TheEnd image in the center of the playspace
var theEnd = LK.getAsset('TheEnd', {
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