User prompt
not working, you're teleporting the pumpkin to bluepumpkin01's initial coordinates for bluepumpkin02 and thats not good
User prompt
fix it
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again, you're not doing it correctly, stage01 blue pumpkin should be different than stage02 blue pumpkin, etc..
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its not working, you're re-using the same coordinates everytime
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the original position is not the same for all the bluepumpkins adjust them accordingly
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make it move towards the center from where the pumpkin was found
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rather than a teleportation can you make it move towards the center
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don't change to the next stage until the pumpkin is destroyed
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destroy it after two seconds
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its not working, its endlessly scaling
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destroy it after 2 seconds
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the pumpkin created in the center of the playspace doesn't get destroyed correctly
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the destroy is not working
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make sure to destroy it before changing stages
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its not scaling at all, its not working
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the scaling effect is not working, make sure to use the update class
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the scaling effect is really not obvious, can you exagerate it
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add a scaling effect to the animation,
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remember to destroy the bluepumpkin before initiating the teleport to center screen effect
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Please fix the bug: 'Uncaught ReferenceError: obj is not defined' in or related to this line: 'var pumpkin = obj; // Use the pressed pumpkin object' Line Number: 62
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Please fix the bug: 'Uncaught ReferenceError: obj is not defined' in or related to this line: 'var pumpkin = obj; // Use the pressed pumpkin object' Line Number: 62
User prompt
Please fix the bug: 'Uncaught ReferenceError: obj is not defined' in or related to this line: 'var pumpkin = obj; // Use the pressed pumpkin object' Line Number: 62
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remove the teleport to center and instead animate the pumpkin that was pressed
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the animatepumpkin is not very interesting, rather than teleporting the pumpkin, how about the pumpkin that is pressed scales up and down and rotates a bit
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add the function animatepumpkin to all bluepumpkin as the first thing executing in the sequence, and add a 2 seconds delay before executing the rest
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Function to animate the pumpkin
function animatepumpkin() {
// Animation logic for rewarding the player
var pumpkin = LK.getAsset('Stage01BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
pumpkin.x = 2048 / 2;
pumpkin.y = 2732 / 2;
game.addChild(pumpkin);
var scaleDirection = 1;
var scaleSpeed = 0.01;
var maxScale = 1.5;
var minScale = 0.5;
LK.setInterval(function () {
pumpkin.scaleX += scaleSpeed * scaleDirection;
pumpkin.scaleY += scaleSpeed * scaleDirection;
if (pumpkin.scaleX > maxScale || pumpkin.scaleX < minScale) {
scaleDirection *= -1;
}
}, 1000 / 60); // 60 FPS
}
// Function to play the celebration sound
function celebration() {
LK.getSound('sndFound').play();
}
// Declare stages and stagePumpkins globally
var stage01;
var stage01BluePumpkin;
var stage02;
var stage02BluePumpkin;
var stage03;
var stage03BluePumpkin;
var stage04;
var stage04BluePumpkin;
var stage05;
var stage05BluePumpkin;
var stage06;
var stage06BluePumpkin;
var stage07;
var stage07BluePumpkin;
var stage08;
var stage08BluePumpkin;
var stage09;
var stage09BluePumpkin;
var stage10;
var stage10BluePumpkin;
var stage11;
var stage11BluePumpkin;
var stage12;
var stage12BluePumpkin;
var stage13;
var stage13BluePumpkin;
var comingSoon;
// Function to destroy splash screen elements
function destroySplashScreenElements() {
if (splashScreen) {
splashScreen.destroy();
}
if (splashScreenPumpkin) {
splashScreenPumpkin.destroy();
}
if (relaxModeButton) {
relaxModeButton.destroy();
}
if (raceButton) {
raceButton.destroy();
}
if (comingSoon) {
comingSoon.destroy();
}
}
// Declare thirdDemon globally
var thirdDemon;
// Function to destroy Stage elements
function destroyStageElements() {
if (stage01) {
stage01.destroy();
}
if (stage01BluePumpkin) {
stage01BluePumpkin.destroy();
}
if (stage02) {
stage02.destroy();
}
if (stage02BluePumpkin) {
stage02BluePumpkin.destroy();
}
if (stage03) {
stage03.destroy();
}
if (stage03BluePumpkin) {
stage03BluePumpkin.destroy();
}
if (stage04) {
stage04.destroy();
}
if (stage04BluePumpkin) {
stage04BluePumpkin.destroy();
}
if (stage05) {
stage05.destroy();
}
if (stage05BluePumpkin) {
stage05BluePumpkin.destroy();
}
if (stage06) {
stage06.destroy();
}
if (stage06BluePumpkin) {
stage06BluePumpkin.destroy();
}
if (stage07) {
stage07.destroy();
}
if (stage07BluePumpkin) {
stage07BluePumpkin.destroy();
}
if (stage08) {
stage08.destroy();
}
if (stage08BluePumpkin) {
stage08BluePumpkin.destroy();
}
if (stage09) {
stage09.destroy();
}
if (stage09BluePumpkin) {
stage09BluePumpkin.destroy();
}
if (stage10) {
stage10.destroy();
}
if (stage10BluePumpkin) {
stage10BluePumpkin.destroy();
}
if (stage11) {
stage11.destroy();
}
if (stage11BluePumpkin) {
stage11BluePumpkin.destroy();
}
if (stage12) {
stage12.destroy();
}
if (stage12BluePumpkin) {
stage12BluePumpkin.destroy();
}
if (stage13) {
stage13.destroy();
}
if (stage13BluePumpkin) {
stage13BluePumpkin.destroy();
}
}
// Instantiate the background in the center of the playspace
var background = LK.getAsset('Background', {
anchorX: 0.5,
anchorY: 0.5
});
background.x = 2048 / 2;
background.y = 2732 / 2;
game.addChild(background);
// Play and loop Halloween music
LK.playMusic('HalloweenMusic', {
loop: true
});
// Instantiate the splash screen in the center of the playspace
var splashScreen = LK.getAsset('SplashScreen', {
anchorX: 0.5,
anchorY: 0.5
});
splashScreen.x = 2048 / 2;
splashScreen.y = 2732 / 2 + 360;
game.addChild(splashScreen);
// Instantiate the splashscreenpumpkin on the playspace
var splashScreenPumpkin = LK.getAsset('SplashScreenPumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
splashScreenPumpkin.x = 2048 / 2 + 15;
splashScreenPumpkin.y = 2732 / 2 + 1020;
game.addChild(splashScreenPumpkin);
// Instantiate RaceButton to the right of splashScreenPumpkin
var raceButton = LK.getAsset('RaceButton', {
anchorX: 0.5,
anchorY: 0.5
});
raceButton.x = splashScreenPumpkin.x + 500; // Adjust position to the right
raceButton.y = splashScreenPumpkin.y;
game.addChild(raceButton);
// Instantiate ComingSoon over RaceButton
var comingSoon = LK.getAsset('Comingsoon', {
anchorX: 0.5,
anchorY: 0.5
});
comingSoon.x = raceButton.x;
comingSoon.y = raceButton.y;
game.addChild(comingSoon);
// Instantiate RelaxModeButton to the left of splashScreenPumpkin
var relaxModeButton = LK.getAsset('RelaxModeButton', {
anchorX: 0.5,
anchorY: 0.5
});
relaxModeButton.x = splashScreenPumpkin.x - 500; // Adjust position to the left
relaxModeButton.y = splashScreenPumpkin.y;
game.addChild(relaxModeButton);
// Removed duplicate splashScreen instantiation
// Add event listener to splashScreenPumpkin to call destroySplashScreenElements on press
relaxModeButton.down = function (x, y, obj) {
destroySplashScreenElements();
Function01();
};
// Animate splashScreenPumpkin to bob up and down slowly
var bobDirection = 1;
var bobSpeed = 0.1;
var bobRange = 5;
var originalY = splashScreenPumpkin.y;
LK.setInterval(function () {
splashScreenPumpkin.y += bobSpeed * bobDirection;
if (splashScreenPumpkin.y > originalY + bobRange || splashScreenPumpkin.y < originalY - bobRange) {
bobDirection *= -1;
}
}, 1000 / 60); // 60 FPS
// Instantiate GripDemon in the center of the playspace
var gripDemon = LK.getAsset('GripDemon', {
anchorX: 0.5,
anchorY: 0.5
});
gripDemon.x = 2048 / 2;
gripDemon.y = 2732 / 2 - 1300;
game.addChild(gripDemon);
// Function01 to instantiate Stage01 and Stage01Pumpkin
function Function01() {
// Instantiate Stage01 in the center of the playspace
stage01 = LK.getAsset('Stage01', {
anchorX: 0.5,
anchorY: 0.5
});
stage01.x = 2048 / 2;
stage01.y = 2732 / 2 + 360;
game.addChild(stage01);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Instantiate Stage01Pumpkin on the playspace
stage01BluePumpkin = LK.getAsset('Stage01BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage01BluePumpkin.x = 2048 / 2 + 100;
stage01BluePumpkin.y = 2732 / 2 + 425;
game.addChild(stage01BluePumpkin);
// Add event listener to stage01Pumpkin to call destroyStage01Elements and Function02 on press
stage01BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function02();
}, 2000);
};
}
// Function02 to instantiate Stage02 and Stage02BluePumpkin
function Function02() {
// Instantiate Stage02 in the center of the playspace
stage02 = LK.getAsset('Stage02', {
anchorX: 0.5,
anchorY: 0.5
});
stage02.x = 2048 / 2;
stage02.y = 2732 / 2 + 360;
game.addChild(stage02);
// Instantiate Stage02BluePumpkin on the playspace
stage02BluePumpkin = LK.getAsset('Stage02BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage02BluePumpkin.x = 2048 / 2 + 880;
stage02BluePumpkin.y = 2732 / 2 + 875;
game.addChild(stage02BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage02BluePumpkin to call destroyStage02Elements and Function03 on press
stage02BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function03();
}, 2000);
};
}
// Function03 to instantiate Stage03 and Stage03BluePumpkin
function Function03() {
// Instantiate Stage03 in the center of the playspace
stage03 = LK.getAsset('Stage03', {
anchorX: 0.5,
anchorY: 0.5
});
stage03.x = 2048 / 2;
stage03.y = 2732 / 2 + 360;
game.addChild(stage03);
// Instantiate Stage03BluePumpkin on the playspace
stage03BluePumpkin = LK.getAsset('Stage03BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage03BluePumpkin.x = 2048 / 2 - 960;
stage03BluePumpkin.y = 2732 / 2 + 1260;
game.addChild(stage03BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage03BluePumpkin to call destroyStageElements on press
stage03BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
// Instantiate FirstDemon in the center of the playspace
var firstDemon = LK.getAsset('FirstDemon', {
anchorX: 0.5,
anchorY: 0.5
});
firstDemon.x = 2048 / 2;
firstDemon.y = 2732 / 2;
game.addChild(firstDemon);
LK.stopMusic();
LK.setTimeout(function () {
LK.getSound('sndBreathing').play();
}, 1000);
// Add event listener to FirstDemon to call Function04, restart music, and destroy self on press
firstDemon.down = function (x, y, obj) {
Function04();
LK.playMusic('HalloweenMusic', {
loop: true
});
firstDemon.destroy();
};
}, 2000);
};
}
// Function04 to instantiate Stage04 and Stage04BluePumpkin
function Function04() {
// Instantiate Stage04 in the center of the playspace
stage04 = LK.getAsset('Stage04', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1,
scaleY: 1
});
stage04.x = 2048 / 2;
stage04.y = 2732 / 2 + 360;
game.addChild(stage04);
// Instantiate Stage04BluePumpkin on the playspace
stage04BluePumpkin = LK.getAsset('Stage04BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage04BluePumpkin.x = 2048 / 2 - 365; // Example position
stage04BluePumpkin.y = 2732 / 2 + 470; // Example position
game.addChild(stage04BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage04BluePumpkin to call destroyStageElements and Function05 on press
stage04BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function05();
}, 2000);
};
}
// Function05 to instantiate Stage05 and Stage05BluePumpkin
function Function05() {
// Instantiate Stage05 in the center of the playspace
stage05 = LK.getAsset('Stage05', {
anchorX: 0.5,
anchorY: 0.5
});
stage05.x = 2048 / 2;
stage05.y = 2732 / 2 + 360;
game.addChild(stage05);
// Instantiate Stage05BluePumpkin on the playspace
stage05BluePumpkin = LK.getAsset('Stage05BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage05BluePumpkin.x = 2048 / 2 + 875; // Example position
stage05BluePumpkin.y = 2732 / 2 + 800; // Example position
game.addChild(stage05BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage05BluePumpkin to call destroyStageElements and Function06 on press
stage05BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function06();
}, 2000);
};
}
// Function06 to instantiate Stage06 and Stage06BluePumpkin
function Function06() {
// Instantiate Stage06 in the center of the playspace
stage06 = LK.getAsset('Stage06', {
anchorX: 0.5,
anchorY: 0.5
});
stage06.x = 2048 / 2;
stage06.y = 2732 / 2 + 360;
game.addChild(stage06);
// Instantiate Stage06BluePumpkin on the playspace
stage06BluePumpkin = LK.getAsset('Stage06BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage06BluePumpkin.x = 2048 / 2 - 300; // Example position
stage06BluePumpkin.y = 2732 / 2 + 1000; // Example position
game.addChild(stage06BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage06BluePumpkin to call destroyStageElements on press
stage06BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function07();
// You can add further actions here if needed
}, 2000);
};
}
// Function07 to instantiate Stage07 and Stage07BluePumpkin
function Function07() {
// Instantiate Stage07 in the center of the playspace
stage07 = LK.getAsset('Stage07', {
anchorX: 0.5,
anchorY: 0.5
});
stage07.x = 2048 / 2;
stage07.y = 2732 / 2 + 360;
game.addChild(stage07);
// Instantiate Stage07BluePumpkin on the playspace
stage07BluePumpkin = LK.getAsset('Stage07BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage07BluePumpkin.x = 2048 / 2 - 850; // Example position
stage07BluePumpkin.y = 2732 / 2 + 75; // Example position
game.addChild(stage07BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage07BluePumpkin to call destroyStageElements on press
stage07BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
// Instantiate SecondDemon in the center of the playspace
var secondDemon = LK.getAsset('SecondDemon', {
anchorX: 0.5,
anchorY: 0.5
});
secondDemon.x = 2048 / 2;
secondDemon.y = 2732 / 2;
game.addChild(secondDemon);
LK.stopMusic(); // Stop Halloween music when SecondDemon is instantiated
LK.setTimeout(function () {
LK.getSound('sndDog').play();
}, 1000);
// Add event listener to SecondDemon to call Function08, restart music, and destroy self on press
secondDemon.down = function (x, y, obj) {
Function08();
LK.playMusic('HalloweenMusic', {
loop: true
});
secondDemon.destroy();
};
}, 2000);
};
}
// Function08 to instantiate Stage08 and Stage08BluePumpkin
function Function08() {
// Instantiate Stage08 in the center of the playspace
stage08 = LK.getAsset('Stage08', {
anchorX: 0.5,
anchorY: 0.5
});
stage08.x = 2048 / 2;
stage08.y = 2732 / 2 + 360;
game.addChild(stage08);
// Instantiate Stage08BluePumpkin on the playspace
stage08BluePumpkin = LK.getAsset('Stage08BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage08BluePumpkin.x = 2048 / 2 + 500; // Example position
stage08BluePumpkin.y = 2732 / 2 + 1000; // Example position
game.addChild(stage08BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage08BluePumpkin to call destroyStageElements and Function09 on press
stage08BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function09();
}, 2000);
};
}
// Function09 to instantiate Stage09 and Stage09BluePumpkin
function Function09() {
// Instantiate Stage09 in the center of the playspace
stage09 = LK.getAsset('Stage09', {
anchorX: 0.5,
anchorY: 0.5
});
stage09.x = 2048 / 2;
stage09.y = 2732 / 2 + 360;
game.addChild(stage09);
// Instantiate Stage09BluePumpkin on the playspace
stage09BluePumpkin = LK.getAsset('Stage09BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage09BluePumpkin.x = 2048 / 2 + 800; // Example position
stage09BluePumpkin.y = 2732 / 2 + 300; // Example position
game.addChild(stage09BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage09BluePumpkin to call destroyStageElements and Function10 on press
stage09BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function10();
// You can add further actions here if needed
}, 2000);
};
}
// Function10 to instantiate Stage10 and Stage10BluePumpkin
function Function10() {
// Instantiate Stage10 in the center of the playspace
stage10 = LK.getAsset('Stage10', {
anchorX: 0.5,
anchorY: 0.5
});
stage10.x = 2048 / 2;
stage10.y = 2732 / 2 + 360;
game.addChild(stage10);
// Instantiate Stage10BluePumpkin on the playspace
stage10BluePumpkin = LK.getAsset('Stage10BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage10BluePumpkin.x = 2048 / 2 - 375; // Example position
stage10BluePumpkin.y = 2732 / 2 + 1100; // Example position
game.addChild(stage10BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage10BluePumpkin to call celebration, destroyStageElements, and instantiate ThirdDemon
stage10BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
// Instantiate ThirdDemon in the center of the playspace
var thirdDemon = LK.getAsset('ThirdDemon', {
anchorX: 0.5,
anchorY: 0.5
});
thirdDemon.x = 2048 / 2;
thirdDemon.y = 2732 / 2;
game.addChild(thirdDemon);
LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated
LK.setTimeout(function () {
LK.getSound('sndDemon').play();
}, 1000);
}, 2000);
};
// Add event listener to ThirdDemon to call Function11, restart music, and destroy self on press
// Add event listener to stage10BluePumpkin to call celebration, destroyStageElements, and instantiate ThirdDemon
stage10BluePumpkin.down = function (x, y, obj) {
celebration();
destroyStageElements();
// Instantiate ThirdDemon in the center of the playspace
var thirdDemon = LK.getAsset('ThirdDemon', {
anchorX: 0.5,
anchorY: 0.5
});
thirdDemon.x = 2048 / 2;
thirdDemon.y = 2732 / 2;
game.addChild(thirdDemon);
LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated
LK.setTimeout(function () {
LK.getSound('sndDemon').play();
}, 1000);
// Add event listener to ThirdDemon to call Function11, restart music, and destroy self on press
thirdDemon.down = function (x, y, obj) {
Function11();
LK.playMusic('HalloweenMusic', {
loop: true
});
thirdDemon.destroy();
};
};
}
// Function11 to instantiate Stage11 and Stage11BluePumpkin
function Function11() {
// Instantiate Stage11 in the center of the playspace
stage11 = LK.getAsset('Stage11', {
anchorX: 0.5,
anchorY: 0.5
});
stage11.x = 2048 / 2;
stage11.y = 2732 / 2 + 360;
game.addChild(stage11);
// Instantiate Stage11BluePumpkin on the playspace
stage11BluePumpkin = LK.getAsset('Stage11BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage11BluePumpkin.x = 2048 / 2 - 640; // Example position
stage11BluePumpkin.y = 2732 / 2 - 125; // Example position
game.addChild(stage11BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage11BluePumpkin to call destroyStageElements and Function12 on press
stage11BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function12();
}, 2000);
};
}
// Function12 to instantiate Stage12 and Stage12BluePumpkin
function Function12() {
// Instantiate Stage12 in the center of the playspace
stage12 = LK.getAsset('Stage12', {
anchorX: 0.5,
anchorY: 0.5
});
stage12.x = 2048 / 2;
stage12.y = 2732 / 2 + 360;
game.addChild(stage12);
// Instantiate Stage12BluePumpkin on the playspace
stage12BluePumpkin = LK.getAsset('Stage12BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage12BluePumpkin.x = 2048 / 2 + 575; // Example position
stage12BluePumpkin.y = 2732 / 2 + 500; // Example position
game.addChild(stage12BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage12BluePumpkin to call destroyStageElements and Function13 on press
stage12BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
celebration();
destroyStageElements();
Function13();
}, 2000);
};
}
// Function13 to instantiate Stage13 and Stage13BluePumpkin
function Function13() {
// Instantiate Stage13 in the center of the playspace
stage13 = LK.getAsset('Stage13', {
anchorX: 0.5,
anchorY: 0.5
});
stage13.x = 2048 / 2;
stage13.y = 2732 / 2 + 360;
game.addChild(stage13);
// Instantiate TheEnd image in the center of the playspace
var theEnd = LK.getAsset('TheEnd', {
anchorX: 0.5,
anchorY: 0.5
});
theEnd.x = 2048 / 2 + 50;
theEnd.y = 2732 / 2 + 700;
game.addChild(theEnd);
// Instantiate Stage13BluePumpkin on the playspace
stage13BluePumpkin = LK.getAsset('Stage13BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage13BluePumpkin.x = 2048 / 2 - 575; // Example position
stage13BluePumpkin.y = 2732 / 2 - 100; // Example position
game.addChild(stage13BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage13BluePumpkin to trigger game over on press
stage13BluePumpkin.down = function (x, y, obj) {
animatepumpkin();
LK.setTimeout(function () {
LK.showGameOver(); // Trigger game over
// Instantiate TheEnd image in the center of the playspace
var theEnd = LK.getAsset('TheEnd', {
anchorX: 0.5,
anchorY: 0.5
});
theEnd.x = 2048 / 2;
theEnd.y = 2732 / 2;
game.addChild(theEnd);
}, 2000);
};
}
Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon old splintered wood background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
demon goat staring. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark cartoon cloudy skies high quality background make it simple and minimalistic.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
demon dog staring. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish lake environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish lake environment. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
scary demon staring. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment filled with pumpkins. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Generate a high quality cartoon background Halloween filled with pumpkins. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Generate a high quality cartoon background Halloween image on a black canvas similar to the format of where is waldo with a hellish environment filled with pumpkins. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an orange halloween pumpkin with glasses Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button that says relax in orange, black outline of the letters. high contrast. has a pumpkin on it Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button that says race in orange, black outline of the letters. high contrast. has a pumpkin on it square button with rounded corners Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. png background
coming soon letters in white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Round Black Ellipse with a Transparent Hole in the Middle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.