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Update objhungermeter's value whenever the seagull successfully snatches fries. Display the updated objhungermeter on the screen.
Code edit (2 edits merged)
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instantiate objhungermeter on screen
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if fries leave the playspace, destroy fries
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if seagul and fries touch, attach fries to the center of seagul, make sure this is correctly updated
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The behavior of the fries in the game should be as followed: 1. **Initial Position**: The fries are initially positioned at coordinates (1024, 2166) on the screen. 2.When the seagul intersects with the fries, the fries are supposed to attach to the seagull. This means that the fries will move along with the seagull once they collide.
User prompt
delete fries code and start fresh, The behavior of the fries in the game should be as followed: 1. **Initial Position**: The fries are initially positioned at coordinates (1024, 2166) on the screen. When the seagul intersects with the fries, the fries are supposed to attach to the seagull. This means that the fries will move along with the seagull once they collide.
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its not working, the fries are just static
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none of it his working, fix it
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remove #4
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doesn't work, fix it
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Please fix the bug: 'Uncaught TypeError: self.hasChild is not a function' in or related to this line: 'if (self.hasChild(fries)) {' Line Number: 84
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the fries position are not updating, why is that? please fix it
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when the fries collide with the seagul they should update their position to be on top of the seagul
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its not working, fix it
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the fries do not attach itself properly to the seagul, they stay there
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the fries are static, fix it
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the fries position isn't being updated when it collides with the seagul while its diving
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the fries should attach itself to the seagul as if its being snatched away when the seagul dives
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i want the seagul to steal the fries away only when it dives, do it
Code edit (1 edits merged)
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Code edit (1 edits merged)
Please save this source code
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if the seagul collides with the fries, attach the fries to the seagul and when it leaves the playspace, destroy the fries
===================================================================
--- original.js
+++ change.js
@@ -16,9 +16,8 @@
self.startY = 0;
self.endX = 0;
self.endY = 2732 - seagullGraphics.height / 2 - 200; // Target Y position for the dive
self.returning = false;
- self.fries = null; // Reference to the fries object
self.update = function () {
if (self.diving) {
self.diveTime++;
var t = self.diveTime / self.diveDuration; // Normalized time (0 to 1)
@@ -31,13 +30,8 @@
self.startX = self.x; // Update startX to the current X
self.startY = self.y; // Update startY to the current Y (bottom of the dive)
self.endY = 475; // Return to the original Y position
self.endX = self.startX + self.speed * self.direction * self.diveDuration / 2; // Move further ahead
- // If the seagull has fries, update fries position
- if (self.fries) {
- self.fries.x = self.x; // Set fries position to seagull's position
- self.fries.y = self.y;
- }
}
} else if (self.returning) {
self.diveTime++;
var t = self.diveTime / self.diveDuration; // Normalized time (0 to 1)
@@ -58,25 +52,35 @@
if (self.x > 2048 + seagullGraphics.width / 2 || self.x < -seagullGraphics.width / 2) {
self.direction *= -1; // Flip direction
self.x = Math.max(-seagullGraphics.width / 2, Math.min(2048 + seagullGraphics.width / 2, self.x)); // Keep seagull within bounds
self.y = Math.random() * (2732 * 0.3) + 100; // Random Y position in the upper 30% of the playspace with a 100px boundary
+ // Flip the seagull's graphics
+ seagullGraphics.scale.x *= -1;
}
}
+ // Check if seagull and fries are intersecting
+ if (self.intersects(fries)) {
+ // Attach fries to the center of seagull
+ fries.x = self.x;
+ fries.y = self.y + 200;
+ // Update hungerMeter's value
+ hungerMeter.width += 10;
+ }
+ // Check if fries leave the playspace
+ if (fries.y > 2732 + fries.height / 2 || fries.y < -fries.height / 2 || fries.x > 2048 + fries.width / 2 || fries.x < -fries.width / 2) {
+ // Destroy fries
+ fries.destroy();
+ }
};
self.down = function (x, y, obj) {
if (!self.diving && !self.returning) {
// Only start diving if not already diving or returning
self.diving = true;
self.diveTime = 0;
self.startX = self.x;
self.startY = self.y;
+ // Calculate endX based on current speed and direction
self.endX = self.startX + self.speed * self.direction * self.diveDuration / 2;
- // Check if the seagull is diving and intersects with the fries
- if (self.diving && self.intersects(fries)) {
- // Attach the fries to the seagull
- self.fries = fries;
- fries.visible = false; // Hide fries
- }
}
};
});
@@ -103,5 +107,11 @@
anchorX: 0.5,
anchorY: 0.5
}));
fries.x = 1024;
-fries.y = 2166;
\ No newline at end of file
+fries.y = 2166;
+var hungerMeter = game.addChild(LK.getAsset('objHungerMeter', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+hungerMeter.x = 1024;
+hungerMeter.y = 1366;
\ No newline at end of file
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