Code edit (6 edits merged)
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User prompt
Instantiate objBackground03 in the playspace above objbackground01
User prompt
Instantiate objBackground03 in the playspace above objbackground01
Code edit (2 edits merged)
Please save this source code
User prompt
Instantiate objBackground02 in the middle of the playspace above objbackground01
User prompt
instantiate objbackground02 in the middle of the playspace
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
instantiate objstomach where objhungerframe is and and remove objhungerframe from the playspace
User prompt
instantiate objhungerframe on the playspace
User prompt
decrease the hungermeter bar a bit faster
User prompt
While objHungerMeter is decreasing, score +1 every second
User prompt
increment score by 3 every second fries are intersecting with objContactPoint while objhungermeter is decreasing, score +1
User prompt
every second fries are intersecting with contactpoint, score +1, remove the score +10
User prompt
when seagul snatches the fries, stop decreasing hungermeter and instead slowly replenish it until fries is destroyed
User prompt
Do not destroy the fries when fries intersect with objcontact point
User prompt
replenish it when seagull snatches fries once,
User prompt
replenish it only once,
User prompt
the hungermeterbar should start full and gradually shrink until 0, if it reaches 0, set the score and trigger a game over, if the seagull snatches fries, replenish the bar by 10%
User prompt
the hungermeterbar should start full and gradually shrink until 0, if it reaches 0, set the score and trigger a game over, if the seagull snatches fries, enlarge the bar by 10%
User prompt
create a score system where with each passing second the score augments by 1 point and when the seagull snatches fries, the score augments by 10 points
User prompt
Position the frame above the hunger meter
User prompt
put a frame around the objhungermeter
User prompt
objcontactpoint visuals should be at 0
User prompt
rather than checking if fries intersect with seagul, check for it intersecting with objcontactpoint
===================================================================
--- original.js
+++ change.js
@@ -122,14 +122,20 @@
anchorY: 0.5
}));
background.x = 1024;
background.y = 1366;
-var background2 = game.addChild(LK.getAsset('objBackground03', {
+var background2 = game.addChild(LK.getAsset('objBackground02', {
anchorX: 0.5,
anchorY: 0.5
}));
background2.x = 2024;
background2.y = 966;
+var background3 = game.addChild(LK.getAsset('objBackground03', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+background3.x = 2024;
+background3.y = 966;
var seagull = game.addChild(new Seagull());
seagull.x = 1024;
seagull.y = 475;
var fries = game.addChild(LK.getAsset('objFries', {
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a seagul's face chomping down on a slice of bread make it comical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.