User prompt
Ensure objCrab is attached to contactpoint at all time and does not randomly get detached
User prompt
make sure the visual of the crab actually left the playspace
User prompt
Check if objCrab leaves the playspace and destroy it, don't detach it
User prompt
Ensure objCrab remains attached to objContactPoint until both leaves the playspace
User prompt
make sure when objcrab is attached to contactpoint it doesn't unattach itself until outside of the playspace
User prompt
seagul should start the game from outside the playspace not inside
Code edit (1 edits merged)
Please save this source code
User prompt
make sure objsanddust gradually dissapears over 2 seconds while slowly floating upwards
User prompt
when objcrab intersects with objbackground08, instantiate over objbackground08 objSandDust
User prompt
objcrab cannot get destroyed unless attached to objcontactpoint
User prompt
can u fix it
User prompt
4. **Ensure Consistent Updates**: Ensure that the `update` method for `Seagull` consistently updates the position of `objContactPoint` and checks for intersections with `objCrab`.
User prompt
remember to Increment score by 3 every second objcrab is intersecting with objContactPoint
User prompt
check if objcrab leaves the playspace and destroy it
User prompt
make sure objcrab can leave the playspace
User prompt
there can be a maximum of twoobjcrabs active at once on the playspace
User prompt
fix it
Code edit (1 edits merged)
Please save this source code
User prompt
its bouncing too much
User prompt
by waddling i mean a bit of rotation, not bouncing
User prompt
add a bit of waddling while objcrab is in movement
User prompt
fix ti
User prompt
if objCrab is intersecting with objContactPoint, make sure objcrab stops moving, Attach objCrab to the center of objContactPoint, Stop decreasing hungerMeter's width and start replenishing it
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (crab.y > 2732 + crab.height / 2 || crab.y < -crab.height / 2 || crab.x > 2048 + crab.width / 2 || crab.x < -crab.width / 2) {' Line Number: 260
User prompt
similar to objfries, objcrab can also be snatched by seagull,
===================================================================
--- original.js
+++ change.js
@@ -228,8 +228,11 @@
crab.x = objContactPoint.x;
crab.y = objContactPoint.y;
crab.rotation = 0; // Stop rotation when attached
crab.attached = true; // Mark crab as attached
+ } else if (typeof crab !== 'undefined' && crab.attached) {
+ crab.x = objContactPoint.x;
+ crab.y = objContactPoint.y;
}
// Stop decreasing hungerMeter's width and start replenishing it
hungerMeter.width = Math.min(hungerMeter.width + 1, 2048);
} else {
@@ -248,8 +251,9 @@
}
// Check if crab leaves the playspace
if (typeof crab !== 'undefined' && (crab.y > 2732 + crab.height / 2 || crab.y < -crab.height / 2 || crab.x > 2048 + crab.width / 2 || crab.x < -crab.width / 2)) {
crab.destroy();
+ crab.attached = false; // Mark crab as detached when destroyed
}
// Initialize objBackground13 every 6 to 15 seconds
if (!game.background13Active && LK.ticks % (60 * (Math.floor(Math.random() * 10) + 6)) == 0) {
var background13 = game.addChild(new Background13());
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a seagul's face chomping down on a slice of bread make it comical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.