User prompt
spawn objgust only once until seagul is not diving anymore
User prompt
Spawn objGust behind center of seagull
User prompt
adjust obj gust spawn position depending on what way seagul is facing visually
Code edit (8 edits merged)
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User prompt
objGust should be on the layer behind seagul
User prompt
objgust must be instantiated before seagul can dive
User prompt
if seagul is diving, do not instantiate objgust again
Code edit (5 edits merged)
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User prompt
when left clicking also spawn behind seagul for 0.5 seconds objgust
Code edit (1 edits merged)
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User prompt
Move objimhungry to the right
User prompt
Instantiate objimhungry for two seconds over objhead when hunger bar is decreasing.
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Move objhead to the right
User prompt
Replace objstomach with objhead
User prompt
Fix it
User prompt
If more than one is attached to contactpoint the hunger refill should stack
User prompt
compare objfries to objcrab, both should behave the exact same way when attached to contactpoint, if it isn't, then delete the redundant code
User prompt
when hungermeter is increasing, the bar should be light green
User prompt
objmusic notes should be rendered before objbackground11
User prompt
objmusicnotes should be behind objbackground11
User prompt
similar to objfries, when objcrab is snatched, it should increase hunger
User prompt
similar to objfries, when objcrab intersects with contactpoint, it should increase hunger
User prompt
when objcrab intersects with contactpoint, it should increase hunger
===================================================================
--- original.js
+++ change.js
@@ -198,8 +198,9 @@
if (self.diveTime >= self.diveDuration) {
self.diveTime = 0;
self.diving = false;
self.returning = true; // Start returning to original position
+ gustSpawned = false; // Reset gustSpawned flag
self.startX = self.x; // Update startX to the current X
self.startY = self.y; // Update startY to the current Y (bottom of the dive)
self.endY = 475; // Return to the original Y position
self.endX = self.startX + self.speed * self.direction * self.diveDuration / 2; // Move further ahead
@@ -362,8 +363,9 @@
* Game Code
****/
var crab; // Declare crab in the global scope
var intersecting = false; // Flag to track if seagull is interacting with fries or crab
+var gustSpawned = false; // Flag to track if objGust has been spawned
var background = game.addChild(LK.getAsset('ObjBackground01', {
anchorX: 0.5,
anchorY: 0.5
}));
@@ -483,12 +485,15 @@
seagull.startY = seagull.y;
// Calculate endX based on current speed and direction
seagull.endX = seagull.startX + seagull.speed * seagull.direction * seagull.diveDuration / 2;
}
- // Spawn objGust behind seagull
- var objGust = game.addChildAt(new ObjGust(), game.getChildIndex(seagull));
- objGust.x = seagull.x; // Position at the center of the seagull
- objGust.y = seagull.y;
- LK.setTimeout(function () {
- objGust.destroy();
- }, 100); // Destroy objGust after 0.1 seconds
+ if (!gustSpawned) {
+ // Spawn objGust behind seagull
+ var objGust = game.addChildAt(new ObjGust(), game.getChildIndex(seagull));
+ objGust.x = seagull.x; // Position at the center of the seagull
+ objGust.y = seagull.y;
+ LK.setTimeout(function () {
+ objGust.destroy();
+ }, 100); // Destroy objGust after 0.1 seconds
+ gustSpawned = true; // Set gustSpawned flag to true
+ }
};
\ No newline at end of file
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