User prompt
move objbackground08 to the left
User prompt
change the hunger meter to be refilled by 15% instead of 10% and 25% instead of 20%
User prompt
change it between 15 to 25 seconds
User prompt
remember to accelerate the movement of objnpc01 when it collides with objcontactpoint only once
User prompt
Increase the speed of objNPC01 by 25% when it collides with objContactPoint ONCE
User prompt
remember to increase the speed of objnpc01 by 25% when it collides with objcontactpoint
User prompt
remember to increase the speed of objnpc01 by 25%
User prompt
if objnpc01 spawns outside on the left side of the playspace flip its visual
User prompt
make sure the visual is flipped when objnpc01 walks from left to right
User prompt
add a 50% chance for objnpc01 to spawn outside of the left side of the playspace and walk towards the right side of the playspace until it walks off and destroys itself
User prompt
vary where objnpc01 spawns, sometimes it should be on the opposite side
User prompt
If `ObjPotatoes` intersects with `seagull`, it is destroyed, and `ObjCartoonP` is instantiated at its position for two seconds. The hunger meter is refilled by 20%. The score is increased by 20, and the screen flashes yellow for 0.5 seconds. The score display is updated accordingly.
User prompt
when grawlix activates,add a delay, objpotatoes should spawn after 1 real life second
User prompt
one real life second
User prompt
make it one second
User prompt
objpotatoes should not right away be instantiated, there should be a 1.5 seconds delay
User prompt
wait 1.5 seconds before instantiating objpotatoes
User prompt
wait 3 seconds before instantiating objpotatoes
User prompt
If `ObjPotatoes` intersects with `seagull` twice, it should be destroyed, and `ObjCartoonP` is instantiated at its position.
User prompt
objpotatoes should fall faster
User prompt
destroy objcartoonp after 2 seconds
User prompt
If `ObjPotatoes` intersects with `seagull`, it should be destroyed, and `ObjCartoonP` is instantiated at its position. The hunger meter should be refilled by 20%. The score is increased by 20, and the screen flashes yellow for 0.5 seconds.
User prompt
obj potatoes falls too much, stop after 2 seconds
User prompt
do not attach objpotatoes to objnpc01 or objgrawlix
User prompt
objpotatoes should not follow objnpc01 or objgrawlix, instead it should animate falling down a few pixels in Y
===================================================================
--- original.js
+++ change.js
@@ -273,18 +273,20 @@
this.objPotatoes = game.addChild(LK.getAsset('ObjPotatoes', {
anchorX: 0.5,
anchorY: 0.5
}));
- this.objPotatoes.startTick = LK.ticks; // Initialize startTick for objPotatoes
+ LK.setTimeout(function () {
+ this.objPotatoes.startTick = LK.ticks; // Initialize startTick for objPotatoes
+ }.bind(this), 3000); // Wait 3 seconds before setting startTick
this.objPotatoes.x = this.x;
this.objPotatoes.y = this.y;
this.objPotatoes.update = function () {
if (LK.ticks - this.startTick < 120) {
// 2 seconds at 60 FPS
this.y += 10; // Animate falling down faster
}
// Check for intersection with seagull
- if (this.intersects(seagull)) {
+ if (LK.ticks - this.startTick >= 180 && this.intersects(seagull)) {
objPotatoesIntersectCount++;
if (objPotatoesIntersectCount >= 2) {
// Destroy ObjPotatoes
this.destroy();
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