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objbackground03 should be behind objnpc01
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objnpc01 should be behind objbackground02
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: ObjNPC01 is not a constructor' in or related to this line: 'var npc = game.addChild(new ObjNPC01());' Line Number: 467
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every 10 to 15 seconds, objNPC01 should appear from the right side of the screen and move towards the left side of the screen until it leaves the playspace and destroy itself, there cannot be more than one instance of objNPC01 active at the same time.
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initialize and instantiate var ObjNPC01 = game.addChild(LK.getAsset('ObjNPC01', { anchorX: 0.5, anchorY: 0.5 })); ObjNPC01.x = 1600; ObjNPC01.y = 2090;
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when objdizzy is instantiated destroy objseagull
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refill the hungerbar a bit faster when objcrab is snatched
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when objtoast intersects with seagul, change the color of the hungerbar to green for 0.2 seconds
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i need a failsafe
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instead of refilling the hunger bar by 25%, make it 10% and also add +10 to the score
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destroy objMunch after 1 second instead of 2
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when objtoast intersects with objseagul, destroy objtoast and instantiate for two seconds objmunch at its position, refill the hunger bar by 25% and flash the screen yellow for 0.5 seconds
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every 10 seconds, if objtoast does not exist, initialize it at ObjToast.x = 75; ObjToast.y = 1150; with a scale of 50% after objtoast is initialized, move it to ObjToast.x = 450; ObjToast.y = 2090; while gradually scaling it by 50% animate it like its being thrown in a curve
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do #4,5,6,7,8,9
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Please fix the bug: 'TypeError: ObjToast is not a constructor' in or related to this line: 'var ObjToast = game.addChild(new ObjToast());' Line Number: 510
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objtoast should inherit all of objcrabs code minus Initialization and Movement
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fix it
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- When objtoast intersects with `objContactPoint`, it becomes "attached" (`self.attached = true`). - While attached, objtoast position is updated to follow `objContactPoint`. - The score is increased by `5` points every second while the objtoast is attached. - The hunger meter is progressively refilled, and its color changes to green. - Visual effects such as `objYum` and `objStar` are made visible, and a pulsating score effect is triggered. - When the objtoast is snatched, a wave effect is applied to the game, making it move slightly in a wave pattern. - The screen flashes with various colors during the snatch.
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Please fix the bug: 'ReferenceError: ObjToast is not defined' in or related to this line: 'if (crab && crab.attached || ObjToast && ObjToast.attached) {' Line Number: 587
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copy and paste #2 & #5 to objtoast
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make sure when objtoast intersects with objseagul it can be snatched
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make sure objtoast can be snatched
===================================================================
--- original.js
+++ change.js
@@ -417,9 +417,9 @@
};
}
// Spawn ObjNPC01 every 10 to 15 seconds if not already active
if (!game.npcActive && LK.ticks % (60 * (Math.floor(Math.random() * 6) + 10)) == 0) {
- var npc = game.addChildAt(new ObjNPC01(), game.getChildIndex(background2) - 1);
+ var npc = game.addChildAt(new ObjNPC01(), game.getChildIndex(background3) + 1);
npc.x = 2048 + npc.width / 2;
npc.y = 2032;
game.npcActive = true;
}
@@ -733,12 +733,12 @@
background5.x = 165;
background5.y = 1925;
background4.x = 1024;
background4.y = 990;
-var background3 = game.addChild(LK.getAsset('objBackground03', {
+var background3 = game.addChildAt(LK.getAsset('objBackground03', {
anchorX: 0.5,
anchorY: 0.5
-}));
+}), game.getChildIndex(background2) - 1);
background3.x = 1824;
background3.y = 2166;
var background2 = game.addChild(new Background02());
background2.x = 1790;
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