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pause the damn game when its loaded
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after all assets are initialized pause the game
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Please fix the bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 683
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after all assets are initialized, LK.pauseGame()
Code edit (3 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 683
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when game is initialized, LK.pauseGame until playbutton is pressed
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Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var a = bullets.length - 1; a >= 0; a--) {' Line Number: 690
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wait 5 seconds before starting the game when the game starts
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add an introductory screen and prevent the game from starting with a play button to start the game
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add an introductory screen with a play button to start the game
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the game cannot start unless the play button is pressed
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add an introductory screen with a play button to start the game
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hide everything but the playbutton on the introduction screen
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fix it
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make sure its on the upper layer
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add an introductory screen with a play button to start the game
Code edit (3 edits merged)
Please save this source code
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when objgust is instantiated, move it vertically up before its destroyed
Code edit (1 edits merged)
Please save this source code
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move objbackground08 a bit to the left
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move objbackground08 to the left
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change the hunger meter to be refilled by 15% instead of 10% and 25% instead of 20%
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change it between 15 to 25 seconds
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remember to accelerate the movement of objnpc01 when it collides with objcontactpoint only once
===================================================================
--- original.js
+++ change.js
@@ -682,8 +682,9 @@
}
pulsateInterval = LK.setInterval(pulsate, pulsateDuration);
pulsateIntervalActive = true; // Set flag to true when pulsateInterval is active
// Note: If you need to pause the game, use the appropriate method provided by the LK engine.
+ LK.showPauseMenu(); // This will pause the game and show the pause menu
LK.setTimeout(function () {
LK.showPauseMenu(); // This will pause the game and show the pause menu
}, 0);
// LK.clearInterval(pulsateInterval);
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