User prompt
instantiate objstar on screen
User prompt
while the hungerbar is being refilled, instantiate behind objhead, objstar
User prompt
while the hungerbar is being refilled, instantiate behind objhead, objstar
User prompt
while the hungerbar is being refilled, instantiate over objhead, objstar
User prompt
Instantiate objstar over objhead while the hunger bar is being refilled
User prompt
while the hungerbar is being refilled, instantiate over objimhungry objyum
User prompt
progressively, not instantanously
User prompt
refill the hunger bar when a crab is snatched
User prompt
if a crab is snatched, stop decreasing the hunger bar
User prompt
while a crab is snatched, stop decreasing the hunger bar
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'attached')' in or related to this line: 'if (hungerMeter.width > 0 && !crab.attached) {' Line Number: 300
User prompt
when a crab is destroyed, stop the hunger bar from decreasing, instead refill the hunger bar by 25% of its current size
User prompt
when a crab is destroyed, refill the hunger bar by 25% of its current size
User prompt
hide objcontactpoint
User prompt
manually reset it then
User prompt
if crab is snatched, it cannot intersect with objbackground08
User prompt
the crab should have two intersection checks, one with contactpoint and one with objbackground08
User prompt
make it visible
User prompt
when crabs self attach is true, teleport it to the coordinates of objcontactpoint and update it
User prompt
set it to true when it is snatched
User prompt
Ensure that self.attached is correctly set to true when the crab intersects with objcontactpoint
User prompt
if crab is snatched, stop its movement and attach it to objcontactpoint
User prompt
do not destroy the crab from the game when it is snatched
User prompt
delete: 3. **Hunger Meter**: - The hunger meter's width is increased, indicating that the seagull has eaten and is less hungry.
User prompt
when the crab is snatched, it shouldn't be destroyed yet. It should attach itself to contactpoint and destroy the crab instance when it is outside of the playspace
===================================================================
--- original.js
+++ change.js
@@ -94,8 +94,16 @@
}));
game.objYum.x = game.objImHungry.x;
game.objYum.y = game.objImHungry.y;
}
+ if (!game.objStar) {
+ game.objStar = game.addChild(LK.getAsset('objStar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ game.objStar.x = game.objHead.x;
+ game.objStar.y = game.objHead.y;
+ }
}
}
// Check for intersection with objBackground08 only if not snatched
if (!self.attached && self.intersects(background8)) {
@@ -291,8 +299,12 @@
if (game.objStar) {
game.objStar.destroy();
game.objStar = null;
}
+ if (game.objStar) {
+ game.objStar.destroy();
+ game.objStar = null;
+ }
if (LK.ticks % 60 == 0) {
score += 1;
self.speed = 10 * Math.pow(1.1, Math.floor(score / 50)) * (1 + Math.floor(score / 50) * 0.1);
}
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a seagul's face chomping down on a slice of bread make it comical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.