Code edit (1 edits merged)
Please save this source code
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Move objhead to the right
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Replace objstomach with objhead
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Fix it
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If more than one is attached to contactpoint the hunger refill should stack
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compare objfries to objcrab, both should behave the exact same way when attached to contactpoint, if it isn't, then delete the redundant code
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when hungermeter is increasing, the bar should be light green
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objmusic notes should be rendered before objbackground11
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objmusicnotes should be behind objbackground11
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similar to objfries, when objcrab is snatched, it should increase hunger
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similar to objfries, when objcrab intersects with contactpoint, it should increase hunger
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when objcrab intersects with contactpoint, it should increase hunger
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remove hunger redundant increment
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increment score by 3 every second objCrab or objfries are intersecting with objContactPoint
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Increment score by 1 every second objCrab is intersecting with objContactPoint, not every frame
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Intersection Flag: Add an intersecting flag to track whether the seagull is interacting with fries or crab. Hunger Meter Increment: Increment hunger meter only when intersecting is true. Hunger Meter Decrement: Decrement hunger meter only when intersecting is false.
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The hunger meter is supposed to refill when the objCrab is attached. This logic needs to be correctly placed within the update function of the seagull. Ensure that the crab's attached property is set correctly when the crab intersects with the objContactPoint.
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attaching to a crab is actually snatching a crab
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Ensure objCrab is marked as detached when destroyed & start decrasing hungermeter again
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Stop decreasing hungerMeter's width and start replenishing it when objCrab is attached until it isn't
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restart decrasing hungermeter when objcrab is outside of the playspace and destroyed
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while objcrab is attached, similar to fries, Stop decreasing hungerMeter's width and start replenishing it
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ensure objcrab remains attached and doesn't unhook unexpectedly, we need to make sure its attached state is maintained correctly.
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'attached')' in or related to this line: 'crab.attached = false; // Initialize attached state' Line Number: 358
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ensure crab remains attached and doesn't unhook unexpectedly, we need to make sure its attached state is maintained correctly.
===================================================================
--- original.js
+++ change.js
@@ -81,20 +81,17 @@
objSandDust.x = background8.x;
objSandDust.y = background8.y - 50;
self.destroy();
}
- if (self.attached) {
- self.x = objContactPoint.x;
- self.y = objContactPoint.y;
- } else if (self.intersects(objContactPoint)) {
+ if (self.intersects(objContactPoint)) {
self.attached = true;
self.x = objContactPoint.x;
self.y = objContactPoint.y;
+ self.speed = 0; // Stop crab movement when snatched
}
// Check if objCrab leaves the playspace
if (self.y > 2732 + self.height || self.y < -self.height || self.x > 2048 + self.width || self.x < -self.width) {
self.attached = false; // Mark crab as detached when destroyed
- self.attached = false; // Mark crab as detached when destroyed
self.destroy();
}
};
});
@@ -231,32 +228,22 @@
// Stop decreasing hungerMeter's width and start replenishing it
hungerMeter.width = Math.min(hungerMeter.width + 1, 2048);
// Do not increment score when seagull snatches fries
} else if (typeof crab !== 'undefined' && objContactPoint.intersects(crab)) {
- // Stop crab movement and attach to objContactPoint
- if (typeof crab !== 'undefined' && objContactPoint.intersects(crab)) {
- crab.speed = 0;
- crab.x = objContactPoint.x;
- crab.y = objContactPoint.y;
- crab.rotation = 0; // Stop rotation when attached
- crab.attached = true; // Mark crab as attached
- } else if (typeof crab !== 'undefined' && crab.attached) {
- crab.x = objContactPoint.x;
- crab.y = objContactPoint.y;
- }
+ // Snatch the crab
+ crab.speed = 0;
+ crab.x = objContactPoint.x;
+ crab.y = objContactPoint.y;
+ crab.rotation = 0; // Stop rotation when snatched
+ crab.attached = true; // Mark crab as snatched
// Stop decreasing hungerMeter's width and start replenishing it
hungerMeter.width = Math.min(hungerMeter.width + 1, 2048);
+ score += 3; // Increment score when seagull snatches crab
} else if (typeof crab !== 'undefined' && crab.attached) {
+ crab.x = objContactPoint.x;
+ crab.y = objContactPoint.y;
// Stop decreasing hungerMeter's width and start replenishing it when objCrab is attached
hungerMeter.width = Math.min(hungerMeter.width + 1, 2048);
- } else if (typeof crab !== 'undefined' && !crab.attached) {
- // Decrease hungerMeter's width over time if objCrab is not attached
- if (hungerMeter.width > 0) {
- hungerMeter.width -= 2; // Increase the rate of decrease
- if (LK.ticks % 60 == 0) {
- score += 1;
- }
- }
} else {
// Decrease hungerMeter's width over time if seagull is not snatching fries
if (hungerMeter.width > 0) {
hungerMeter.width -= 2; // Increase the rate of decrease
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