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Initialize background07 on screen
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initialize background06 on screen
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change left clicking on the seagul to left clicking anywhere on the playspace
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make it Impact
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make it GillSans-Bold
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'background5.x = 324;' Line Number: 149
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background 2 should be above background 3
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'background3.x = 1824;' Line Number: 147
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Instantiate objBackground03 in the playspace above objbackground01
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Instantiate objBackground03 in the playspace above objbackground01
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Instantiate objBackground02 in the middle of the playspace above objbackground01
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instantiate objbackground02 in the middle of the playspace
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instantiate objstomach where objhungerframe is and and remove objhungerframe from the playspace
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instantiate objhungerframe on the playspace
/****
* Classes
****/
var Seagull = Container.expand(function () {
var self = Container.call(this);
var seagullGraphics = self.attachAsset('objSeagull', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.direction = 1;
self.diving = false;
self.diveTime = 0;
self.diveDuration = 60; // Total duration of the dive in frames
self.startX = 0;
self.startY = 0;
self.endX = 0;
self.endY = 2732 - seagullGraphics.height / 2 - 200; // Target Y position for the dive
self.returning = false;
self.update = function () {
if (self.diving) {
self.diveTime++;
var t = self.diveTime / self.diveDuration; // Normalized time (0 to 1)
self.x = (1 - t) * self.startX + t * self.endX; // Linear horizontal movement
self.y = (1 - t) * self.startY + t * self.endY - 300 * t * (1 - t); // Parabolic vertical movement
if (self.diveTime >= self.diveDuration) {
self.diveTime = 0;
self.diving = false;
self.returning = true; // Start returning to original position
self.startX = self.x; // Update startX to the current X
self.startY = self.y; // Update startY to the current Y (bottom of the dive)
self.endY = 475; // Return to the original Y position
self.endX = self.startX + self.speed * self.direction * self.diveDuration / 2; // Move further ahead
}
} else if (self.returning) {
self.diveTime++;
var t = self.diveTime / self.diveDuration; // Normalized time (0 to 1)
self.x = (1 - t) * self.startX + t * self.endX; // Linear horizontal movement back
self.y = (1 - t) * self.startY + t * self.endY - 300 * t * (1 - t); // Parabolic vertical movement back
if (self.diveTime >= self.diveDuration) {
self.diveTime = 0;
self.returning = false; // End the return phase
self.diving = false; // Reset diving state
self.startX = self.x; // Reset startX for the next dive
self.startY = self.y; // Reset startY for the next dive
self.endY = 2732 - seagullGraphics.height / 2 - 200; // Reset endY for the next dive
}
} else {
self.x += self.speed * self.direction;
self.y += Math.sin(LK.ticks / 10) * 5; // Add a hover effect
// Check if seagull is out of bounds horizontally
if (self.x > 2048 + seagullGraphics.width / 2 || self.x < -seagullGraphics.width / 2) {
self.direction *= -1; // Flip direction
self.x = Math.max(-seagullGraphics.width / 2, Math.min(2048 + seagullGraphics.width / 2, self.x)); // Keep seagull within bounds
self.y = Math.random() * (2732 * 0.3) + 100; // Random Y position in the upper 30% of the playspace with a 100px boundary
// Flip the seagull's graphics
seagullGraphics.scale.x *= -1;
}
}
// Increment score by 3 every second fries are intersecting with objContactPoint
if (LK.ticks % 60 == 0 && objContactPoint.intersects(fries)) {
score += 3;
}
// Update the score display
scoreText.setText('Score: ' + score);
// Check if objContactPoint and fries are intersecting
if (objContactPoint.intersects(fries)) {
// Attach fries to the center of objContactPoint
fries.x = objContactPoint.x;
fries.y = objContactPoint.y;
// Stop decreasing hungerMeter's width and start replenishing it
hungerMeter.width = Math.min(hungerMeter.width + 1, 2048);
// Do not increment score when seagull snatches fries
} else {
// Decrease hungerMeter's width over time if seagull is not snatching fries
if (hungerMeter.width > 0) {
hungerMeter.width -= 2; // Increase the rate of decrease
if (LK.ticks % 60 == 0) {
score += 1;
}
}
}
// Check if fries leave the playspace
if (fries.y > 2732 + fries.height / 2 || fries.y < -fries.height / 2 || fries.x > 2048 + fries.width / 2 || fries.x < -fries.width / 2) {
// Destroy fries
fries.destroy();
}
// Trigger game over when hungerMeter's width reaches 0
if (hungerMeter.width <= 0) {
LK.setScore(score);
LK.showGameOver();
}
// Attach objContactPoint to the center of seagull
objContactPoint.x = self.x;
objContactPoint.y = self.y + 200;
};
self.down = function (x, y, obj) {
if (!self.diving && !self.returning) {
// Only start diving if not already diving or returning
self.diving = true;
self.diveTime = 0;
self.startX = self.x;
self.startY = self.y;
// Calculate endX based on current speed and direction
self.endX = self.startX + self.speed * self.direction * self.diveDuration / 2;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var background = game.addChild(LK.getAsset('ObjBackground01', {
anchorX: 0.5,
anchorY: 0.5
}));
background.x = 1024;
background.y = 1366;
var seagull = game.addChild(new Seagull());
seagull.x = 1024;
seagull.y = 475;
var fries = game.addChild(LK.getAsset('objFries', {
anchorX: 0.5,
anchorY: 0.5
}));
fries.x = 1024;
fries.y = 2166;
var hungerMeter = game.addChild(LK.getAsset('objHungerMeter', {
anchorX: 0.5,
anchorY: 0.5,
width: 2048
}));
hungerMeter.x = 1024;
hungerMeter.y = 2566;
objContactPoint = game.addChild(LK.getAsset('objContactPoint', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}));
objContactPoint.x = 1024;
objContactPoint.y = 1366;
// Create a text object to display the score
var scoreText = new Text2('Score: 0', {
size: 50,
fill: "#ffffff"
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
var score = 0;
// Instantiate objHungerFrame on the playspace
var hungerFrame = game.addChild(LK.getAsset('objHungerFrame', {
anchorX: 0.5,
anchorY: 0.5
}));
hungerFrame.x = 1024;
hungerFrame.y = 2566;
;
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