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if the seagul collides with the fries, attach the fries to the seagul and when it leaves the playspace, destroy the fries
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instantiate objfries on screen
Code edit (8 edits merged)
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when it wraps around, give it a 50% chance to wrap around in the opposite direction
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when it dives, it sometimes does not go back to the original updated y position, fix it
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make sure the Y coordinate isn't too close to the upper edge of the screen, add a boundary
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when it wraps around, give it a new Y coordinate but make sure it stays in the upper portion of the playspace
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its not working, fix it
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when it wraps around, give it a new Y coordinate, make sure it stays in the upper portion of the playspace, the 10-15% of the upper portion of the playspace
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when it wraps around, give it a new Y coordinate, between the first half of the screen
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only implement the wrapping behavior if the seagul accidently leaves the space, if it doesnt, make it bounce the way it did before
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fix it
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fix it
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Initialize objBackground01 on screen
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Initialize objBackground01 on screen and make it fit the entirenplayspace
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it dives too low,
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make sure the seagull after diving goes back to its initial y position
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vertical diving speed should be faster and snappier
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vertical diving speed should be faster
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diving speed should be faster
===================================================================
--- original.js
+++ change.js
@@ -49,13 +49,16 @@
self.x += self.speed * self.direction;
self.y += Math.sin(LK.ticks / 10) * 5; // Add a hover effect
if (self.x > 2048 + seagullGraphics.width / 2) {
self.x = -seagullGraphics.width / 2;
- self.y = Math.random() * (2732 / 2); // New Y coordinate in the first half of the screen
} else if (self.x < -seagullGraphics.width / 2) {
self.x = 2048 + seagullGraphics.width / 2;
- self.y = Math.random() * (2732 / 2); // New Y coordinate in the first half of the screen
}
+ if (self.y > 2732 + seagullGraphics.height / 2) {
+ self.y = Math.random() * (2732 * 0.15 - seagullGraphics.height / 2);
+ } else if (self.y < -seagullGraphics.height / 2) {
+ self.y = Math.random() * (2732 * 0.15 - seagullGraphics.height / 2);
+ }
}
};
self.down = function (x, y, obj) {
if (!self.diving && !self.returning) {
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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