User prompt
Please fix the bug: 'ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText(LK.getScore());' Line Number: 41
User prompt
remove the statu count text on the top left side
User prompt
Remove statu and the text of coin
User prompt
Please fix the bug: 'Uncaught TypeError: LK.gui.top.getChildByName is not a function' in or related to this line: 'var coinCountText = LK.gui.top.getChildByName('coinCountText');' Line Number: 83
User prompt
Change statu text of coin to 0/7 no 0
User prompt
Remove coin text and change its statu count to 0/7 for the 7 coins in the first level1
User prompt
Please fix the bug: 'Uncaught TypeError: LK.gui.top.getChildById is not a function' in or related to this line: 'var coinCountText = LK.gui.top.getChildById('coinCountText');' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: LK.gui.top.getChildByName is not a function' in or related to this line: 'var coinCountText = LK.gui.top.getChildByName('coinCountText');' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: LK.gui.top.getChildById is not a function' in or related to this line: 'var coinCountText = LK.gui.top.getChildById('coinCountText');' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: LK.gui.top.getChildByName is not a function' in or related to this line: 'var coinCountText = LK.gui.top.getChildByName('coinCountText');' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: LK.gui.top.getChildById is not a function' in or related to this line: 'var coinCountText = LK.gui.top.getChildById('coinCountText');' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: LK.gui.top.getChildByName is not a function' in or related to this line: 'var coinCountText = LK.gui.top.getChildByName('coinCountText');' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;' Line Number: 83
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;' Line Number: 83
User prompt
Please fix the bug: 'ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText(LK.getScore());' Line Number: 41
User prompt
Add cursor logic
User prompt
add drag by cursor to coin if touched remove it from the screen
User prompt
Add coin class
User prompt
Add coin logic
User prompt
Add statu count in coin text for each coin disappearing rom screen.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;' Line Number: 159
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
var Coin = Container.expand(function () {
	var self = Container.call(this);
	var coinGraphics = self.attachAsset('coin', {
		anchorX: 0.5,
		anchorY: 0.5,
		scaleX: 3,
		scaleY: 3
	});
	self.touchCount = 0; // Add a counter to track the number of times the coin has been touched
	self.lastWasIntersecting = false; // Initialize lastWasIntersecting for tracking intersection state
	// Add rotation to the coin continuously when the game start
	self.update = function () {
		if (self.touchCount === 0) {
			self.rotation += 0.05;
		}
		// Check if the point reaches the coin
		if (!self.lastWasIntersecting && (point.intersects(self) || Math.abs(point.x - self.x) <= self.width / 2 && Math.abs(point.y - self.y) <= self.height / 2)) {
			// Increase the touch count
			self.touchCount++;
			// Play a sound effect
			LK.getSound('coin').play();
			// Add score
			LK.setScore(LK.getScore() + 1);
			// Update the score display
			scoreTxt.setText(LK.getScore());
		}
		self.lastWasIntersecting = point.intersects(self) || Math.abs(point.x - self.x) <= self.width / 2 && Math.abs(point.y - self.y) <= self.height / 2;
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background
});
/**** 
* Game Code
****/ 
// Create a point asset for the cursor
var point = LK.getAsset('point', {
	anchorX: 0.5,
	anchorY: 0.5
});
game.addChild(point);
// Handle mouse movement
// Add background to the game
var background = LK.getAsset('Background1', {
	anchorX: 0.5,
	anchorY: 0.5,
	scaleX: 2048 / 1000,
	scaleY: 2732 / 1075
});
game.addChildAt(background, 0);
background.x = 2048 / 2;
background.y = 2732 / 2 + 115; // Lower the background a bit from the top
game.down = function (x, y, obj) {
	// Check if the mouse is down
	game.isMouseDown = true;
	// Check for intersection with coin assets
	game.children.forEach(function (child) {
		if (child instanceof Coin && point.intersects(child)) {
			// Remove the coin asset from the game immediately
			game.removeChild(child);
		}
	});
};
// Create 7 new coin assets at fixed positions
for (var i = 0; i < 7; i++) {
	var newCoin = new Coin();
	game.addChild(newCoin);
	// Set the coins at fixed positions
	if (i === 0) {
		newCoin.x = 1035;
		newCoin.y = 550;
	} else if (i === 1) {
		newCoin.x = 775;
		newCoin.y = 790;
	} else if (i === 2) {
		newCoin.x = 640;
		newCoin.y = 1485;
	} else if (i === 3) {
		newCoin.x = 1685;
		newCoin.y = 670;
	} else if (i === 4) {
		newCoin.x = 640;
		newCoin.y = 1840;
	} else if (i === 5) {
		newCoin.x = 365;
		newCoin.y = 1425;
	} else if (i === 6) {
		newCoin.x = 1815;
		newCoin.y = 1425;
	} else {
		newCoin.x = 200 + i * 200;
		newCoin.y = 200 + i * 200;
	}
	console.log("Coin " + (i + 1) + " position: x=" + newCoin.x + ", y=" + newCoin.y);
}
game.up = function (x, y, obj) {
	// Set a flag to track if the mouse is up
	game.isMouseDown = false;
};
// Add status time text to the top right side
var statusTimeText = new Text2('1:00', {
	size: 100,
	fill: 0xFFFFFF
});
statusTimeText.anchor.set(1, 0); // Sets anchor to the top right edge of the text.
LK.gui.topRight.addChild(statusTimeText);
// Add score text to the top left side
var scoreTxt = new Text2('0', {
	size: 100,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0, 0); // Sets anchor to the top left edge of the text.
LK.gui.topLeft.addChild(scoreTxt);
// Initialize status time
var statusTime = 60; // 60 seconds = 1 minute
// Create a timer that decreases the status time every second
var statusTimeTimer = LK.setInterval(function () {
	statusTime--;
	// Update the status time text
	statusTimeText.setText(statusTime.toString());
	// If the status time reaches 0, stop the timer and show game over
	if (statusTime <= 0) {
		LK.clearInterval(statusTimeTimer);
		LK.showGameOver();
	}
}, 1000); // 1000 milliseconds = 1 second
game.move = function (x, y, obj) {
	// Update the position of the point asset to the current mouse position
	point.x = x;
	point.y = y;
	// Check for intersection with coin assets
	game.children.forEach(function (child) {
		if (child instanceof Coin && point.intersects(child)) {
			// Handle intersection logic here without zoom animations
			child.x = x;
			child.y = y;
		}
	});
}; ===================================================================
--- original.js
+++ change.js
@@ -116,8 +116,15 @@
 	fill: 0xFFFFFF
 });
 statusTimeText.anchor.set(1, 0); // Sets anchor to the top right edge of the text.
 LK.gui.topRight.addChild(statusTimeText);
+// Add score text to the top left side
+var scoreTxt = new Text2('0', {
+	size: 100,
+	fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0, 0); // Sets anchor to the top left edge of the text.
+LK.gui.topLeft.addChild(scoreTxt);
 // Initialize status time
 var statusTime = 60; // 60 seconds = 1 minute
 // Create a timer that decreases the status time every second
 var statusTimeTimer = LK.setInterval(function () {