/****
* Classes
****/
// Class for the exit point
var Exit = Container.expand(function () {
var self = Container.call(this);
var exitGraphics = self.attachAsset('exit', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Class for maze walls
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Function to generate a random maze
// Initialize player
function generateMaze() {
var maze = [];
var mazeSize = 20;
var blockSize = Math.min(2048 / mazeSize, 2732 / mazeSize);
for (var i = 0; i < mazeSize; i++) {
maze[i] = [];
for (var j = 0; j < mazeSize; j++) {
if (Math.random() > 0.7) {
maze[i][j] = 1;
} else {
maze[i][j] = 0;
}
}
}
return {
maze: maze,
blockSize: blockSize
};
}
var mazeData = generateMaze();
var player = new Player();
player.x = mazeData.blockSize;
player.y = mazeData.blockSize;
player.width = mazeData.blockSize;
player.height = mazeData.blockSize;
game.addChild(player);
// Initialize maze walls
var walls = [];
function createWall(x, y) {
var wall = new Wall();
wall.x = x;
wall.y = y;
walls.push(wall);
game.addChild(wall);
}
// Create a random maze
var maze = mazeData.maze;
for (var i = 0; i < maze.length; i++) {
for (var j = 0; j < maze[i].length; j++) {
if (maze[i][j] === 1) {
createWall(i * mazeData.blockSize, j * mazeData.blockSize);
}
}
}
var exit = new Exit();
exit.x = 2048 - mazeData.blockSize;
exit.y = 2732 - mazeData.blockSize;
exit.width = mazeData.blockSize;
exit.height = mazeData.blockSize;
wall.width = mazeData.blockSize;
wall.height = mazeData.blockSize;
game.addChild(exit);
// Create a simple maze
// Handle player movement
game.down = function (x, y, obj) {
var targetX = x;
var targetY = y;
var dx = targetX - player.x;
var dy = targetY - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
player.x += dx / distance * player.speed;
player.y += dy / distance * player.speed;
}
};
// Check for collisions with walls
function checkCollisions() {
for (var i = 0; i < walls.length; i++) {
if (player.intersects(walls[i])) {
// Handle collision
player.x -= (player.x - walls[i].x) * 0.1;
player.y -= (player.y - walls[i].y) * 0.1;
}
}
}
// Check if player reaches the exit
function checkExit() {
if (player.intersects(exit)) {
// Player reached the exit
LK.showGameOver();
}
}
// Game update loop
game.update = function () {
checkCollisions();
checkExit();
}; ===================================================================
--- original.js
+++ change.js
@@ -93,8 +93,10 @@
exit.x = 2048 - mazeData.blockSize;
exit.y = 2732 - mazeData.blockSize;
exit.width = mazeData.blockSize;
exit.height = mazeData.blockSize;
+wall.width = mazeData.blockSize;
+wall.height = mazeData.blockSize;
game.addChild(exit);
// Create a simple maze
// Handle player movement
game.down = function (x, y, obj) {