User prompt
make the player smaller
User prompt
Please fix the bug: 'ReferenceError: Wall is not defined' in or related to this line: 'if (game.children[i] instanceof Wall && self.intersects(game.children[i])) {' Line Number: 35
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'update')' in or related to this line: 'player.update = function () {' Line Number: 116
User prompt
Make player assets to fit in the maze. make collision between player and walls
User prompt
Make surrounded lines for the maze by filling the lines of the 4 sides with walls
User prompt
Make the maze with same size of the screen
User prompt
Fix the game not loading
User prompt
Reduce number of walls make more spaces to make the game load faster
User prompt
Adjust game screen
User prompt
Optimize the game
User prompt
Remove lag in start of game,
User prompt
Make line small to fit between walls, make collison
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var lineGraphics = new Graphics();' Line Number: 23
User prompt
Please fix the bug: 'LK.Line is not a constructor' in or related to this line: 'var pathLine = new LK.Line({' Line Number: 22
User prompt
Make cleared baths with green line
User prompt
Regenerate different maze
User prompt
Regenerate a maze with small squares randomly, make the maze difficult.
User prompt
Remove all assets from game let only background
User prompt
Regenerate full screen a maze ,make player bottom right corner and exit on the top right corner
User prompt
Remove all walls and player and exit and maze
User prompt
Please fix the bug: 'rectangleWidth is not defined' in or related to this line: 'wall2.x = j * rectangleData.blockSize + rectangleData.blockSize / 2 + (game.width - rectangleData.blockSize * rectangleWidth) / 2;' Line Number: 128
User prompt
center it
User prompt
Please fix the bug: 'rectangleSize is not defined' in or related to this line: 'if (i === 0 || i === rectangleSize - 1 || j === 0 || j === rectangleSize - 1) {' Line Number: 98
User prompt
Make maze shape as taller rectangle simillar to the screen
User prompt
Make it smaller walls2and many inside
/**** * Classes ****/ // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, width: 50, height: 50 }); self.speed = 5; self.update = function () { if (self.x < 0) { self.x = 0; } if (self.y < 0) { self.y = 0; } if (self.x > game.width) { self.x = game.width; } if (self.y > game.height) { self.y = game.height; } for (var i = 0; i < game.children.length; i++) { if (game.children[i] instanceof Wall && self.intersects(game.children[i])) { self.speed = 0; } } }; }); //<Assets used in the game will automatically appear here> // Create a Wall class var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background.width = game.width; background.height = game.height; background.x = game.width / 2; background.y = game.height / 2; game.addChildAt(background, 0); // Function to generate a random maze function generateMaze() { var blockSize = Math.floor(Math.random() * 30) + 20; // Random block size between 20 and 50 var mazeWidth = Math.floor(game.width / blockSize); var mazeHeight = Math.floor(game.height / blockSize); for (var i = 0; i < mazeWidth; i++) { for (var j = 0; j < mazeHeight; j++) { if (i === 0) { var wall = LK.getAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); wall.width = blockSize; wall.height = blockSize; wall.x = i * blockSize + blockSize / 2; wall.y = j * blockSize + blockSize / 2; game.addChild(wall); } else if (i === mazeWidth - 1) { var wall = LK.getAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); wall.width = blockSize; wall.height = blockSize; wall.x = i * blockSize + blockSize / 2; wall.y = j * blockSize + blockSize / 2; game.addChild(wall); } else if (j === 0) { var wall = LK.getAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); wall.width = blockSize; wall.height = blockSize; wall.x = i * blockSize + blockSize / 2; wall.y = j * blockSize + blockSize / 2; game.addChild(wall); } else if (j === mazeHeight - 1) { var wall = LK.getAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); wall.width = blockSize; wall.height = blockSize; wall.x = i * blockSize + blockSize / 2; wall.y = j * blockSize + blockSize / 2; game.addChild(wall); } else if (Math.random() > 0.8) { // Adjusted randomness for different maze pattern var wall = LK.getAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); wall.width = blockSize; wall.height = blockSize; wall.x = i * blockSize + blockSize / 2; wall.y = j * blockSize + blockSize / 2; game.addChild(wall); } } } } generateMaze(); var player = game.addChild(new Player()); player.x = game.width / 2; player.y = game.height / 2;
===================================================================
--- original.js
+++ change.js
@@ -5,9 +5,11 @@
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ width: 50,
+ height: 50
});
self.speed = 5;
self.update = function () {
if (self.x < 0) {