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Make it bigger
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Reduce the number of walls
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Reduce more lines
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Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
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Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
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Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
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Random maze with walls
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Reduce walls and make the maze difficult to wallk in it
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Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
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Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
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Make this maze for level 1 don't change t shape even when game loaded let the same shape of walls and spaces.
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rediuce randomly the walls
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Reduce walls
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Lower the number of walls and make the maze bigger to fit the screen
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Make the maze area bigger
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Make the walls thin
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Make the player move by clicking the direction left right up dpwn
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Make paths each time for player to move
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'NaN')' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 90
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Please fix the bug: 'Uncaught ReferenceError: maze is not defined' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 89
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Please fix the bug: 'Uncaught ReferenceError: offsetX is not defined' in or related to this line: 'var mazeX = Math.floor((newX - offsetX) / blockSize);' Line Number: 86
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change the maze once only
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Add movment to the player by click the direction
/****
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var offsetX = 0;
var offsetY = 0;
var maze; // Define maze in the global scope
// Function to render the maze
function generateMaze(size) {
var maze = [];
for (var i = 0; i < size; i++) {
maze[i] = [];
for (var j = 0; j < size; j++) {
maze[i][j] = Math.random() > 0.7 ? 1 : 0; // 1 represents a wall, 0 represents a path
}
}
// Ensure start and end points are open
maze[0][0] = 0;
maze[size - 1][size - 1] = 0;
return maze;
}
// Function to render the maze
function renderMaze(maze) {
var blockSize = 40; // Adjusted size of each block in the maze to fit the screen
offsetX = (2048 - maze.length * blockSize) / 2;
offsetY = (2732 - maze.length * blockSize) / 2;
for (var i = 0; i < maze.length; i++) {
for (var j = 0; j < maze[i].length; j++) {
if (maze[i][j] === 1) {
var wall = LK.getAsset('wall', {
x: offsetX + j * blockSize,
y: offsetY + i * blockSize,
width: blockSize,
height: blockSize
});
game.addChild(wall);
} else {
var path = LK.getAsset('player', {
x: offsetX + j * blockSize,
y: offsetY + i * blockSize,
width: blockSize,
height: blockSize,
alpha: 0 // Make path invisible
});
game.addChild(path);
}
}
}
}
// Initialize player
function initializePlayer() {
var player = LK.getAsset('player', {
x: 1024,
// Center of the screen
y: 1366,
// Center of the screen
width: 40,
height: 40
});
game.addChild(player);
return player;
}
// Main game logic
var mazeSize = 70; // Increase the size of the maze to make it bigger
if (!window.initialMaze) {
window.initialMaze = generateMaze(mazeSize);
}
renderMaze(window.initialMaze);
var player = initializePlayer();
// Function to move player based on click direction
function movePlayer(direction) {
var blockSize = 100;
var newX = player.x;
var newY = player.y;
if (direction === 'up') {
newY -= blockSize;
} else if (direction === 'down') {
newY += blockSize;
} else if (direction === 'left') {
newX -= blockSize;
} else if (direction === 'right') {
newX += blockSize;
}
// Check for wall collision
var mazeX = Math.floor((newX - offsetX) / blockSize);
var mazeY = Math.floor((newY - offsetY) / blockSize);
if (window.initialMaze[mazeY] && window.initialMaze[mazeY][mazeX] === 0) {
player.x = newX;
player.y = newY;
}
}
// Add event listener for clicks
game.down = function (x, y, obj) {
var centerX = player.x;
var centerY = player.y;
if (x < centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) {
movePlayer('left');
} else if (x > centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) {
movePlayer('right');
} else if (y < centerY) {
movePlayer('up');
} else if (y > centerY) {
movePlayer('down');
}
}; ===================================================================
--- original.js
+++ change.js
@@ -67,9 +67,9 @@
game.addChild(player);
return player;
}
// Main game logic
-var mazeSize = 50; // Increase the size of the maze to fit the screen
+var mazeSize = 70; // Increase the size of the maze to make it bigger
if (!window.initialMaze) {
window.initialMaze = generateMaze(mazeSize);
}
renderMaze(window.initialMaze);
Playable maze with orange lines. at black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d coin. Ninja face in the coin. red coin. 2 circles inside it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fullscreen, high definition, light, blur, small time watch, colors, wood, for a game titled "Maze" and with the description "Navigate ever-changing mazes! Each level with different background, coins, time speed. Can you finish collecting coins before time is up? Challenge your skills in Maze!". with text on banner "MAZE"!