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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var coinCount = parseInt(coinCountText.text.split('/')[0], 10) + 1;' Line Number: 176
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What's bugging the count?
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count from 0 to 7 in text of coin
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fix the counting in text is not counting!
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count for each coin disappeared by cursor
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If i collect 1 coin change text 1/7 2/7 so on til 7/7
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dfine the numer in coin text!
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add logic of the cursor each collected coin add 1 to the text each coin hides by cursor add 1 to the coin collectable text.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;' Line Number: 165
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Please fix the bug: 'ReferenceError: point is not defined' in or related to this line: 'if (!self.lastWasIntersecting && (point.intersects(self) || Math.abs(point.x - self.x) <= self.width / 2 && Math.abs(point.y - self.y) <= self.height / 2)) {' Line Number: 32
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Add class of cursor
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add +1 for each coin the cursor touches
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add 1 for each coin
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;' Line Number: 165
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Please fix the bug: 'ReferenceError: point is not defined' in or related to this line: 'if (!self.lastWasIntersecting && (point.intersects(self) || Math.abs(point.x - self.x) <= self.width / 2 && Math.abs(point.y - self.y) <= self.height / 2)) {' Line Number: 32
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Add cursor class and logic
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If player moved to any of the coins positions hide the touched coin and add 1 to the text of collected coins.
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If mouse button down and the cursor pass any coin hide it and add 1 collected coin to the text
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Remove any zoom animation and zoom1 zoom2 assets
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Rest the zoom by size of the assets coin-zoom1-zoom2 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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after zoom in to 75x75 zoom back to size of zoom1 then 25x25 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the max size 75x75 for the coins when zoom in ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the coins go bigger 25-50-75 then go small 75-50-25 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make all coins zoom back to coin first size ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make all coins do the same animation and more slowly ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3
});
self.touchCount = 0; // Add a counter to track the number of times the coin has been touched
self.lastWasIntersecting = false; // Initialize lastWasIntersecting for tracking intersection state
// Add rotation to the coin continuously when the game start
self.update = function () {
if (self.touchCount === 0) {
self.rotation += 0.05;
}
// Check if the point reaches the coin
if (!self.lastWasIntersecting && (point.intersects(self) || Math.abs(point.x - self.x) <= self.width / 2 && Math.abs(point.y - self.y) <= self.height / 2)) {
// No zoom animation, just handle intersection logic here
}
self.lastWasIntersecting = point.intersects(self) || Math.abs(point.x - self.x) <= self.width / 2 && Math.abs(point.y - self.y) <= self.height / 2;
};
});
var Cursor = Container.expand(function () {
var self = Container.call(this);
var cursorGraphics = self.attachAsset('point', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize and add the Cursor instance to the game
var cursor = new Cursor();
game.addChild(cursor);
// Define the 'point' variable as an instance of the Cursor class
var point = cursor;
// Handle mouse movement
// Add background to the game
var background = LK.getAsset('Background1', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2048 / 1000,
scaleY: 2732 / 1075
});
game.addChildAt(background, 0);
background.x = 2048 / 2;
background.y = 2732 / 2 + 115; // Lower the background a bit from the top
game.down = function (x, y, obj) {
// Check if the mouse is down
game.isMouseDown = true;
// Check for intersection with coin assets
game.children.forEach(function (child) {
if (child instanceof Coin && (point.intersects(child) || Math.abs(point.x - child.x) <= child.width / 2 && Math.abs(point.y - child.y) <= child.height / 2)) {
// Remove the coin asset from the game immediately
game.removeChild(child);
// Increase the coin count
if (typeof coinCountText !== 'undefined' && coinCountText.text) {
var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;
}
coinCountText.setText(coinCount + '/7');
child.visible = false; // Hide the coin
}
});
};
// Create 7 new coin assets at fixed positions
for (var i = 0; i < 7; i++) {
var newCoin = new Coin();
game.addChild(newCoin);
// Set the coins at fixed positions
if (i === 0) {
newCoin.x = 1035;
newCoin.y = 550;
} else if (i === 1) {
newCoin.x = 775;
newCoin.y = 790;
} else if (i === 2) {
newCoin.x = 640;
newCoin.y = 1485;
} else if (i === 3) {
newCoin.x = 1685;
newCoin.y = 670;
} else if (i === 4) {
newCoin.x = 640;
newCoin.y = 1840;
} else if (i === 5) {
newCoin.x = 365;
newCoin.y = 1425;
} else if (i === 6) {
newCoin.x = 1815;
newCoin.y = 1425;
} else {
newCoin.x = 200 + i * 200;
newCoin.y = 200 + i * 200;
}
console.log("Coin " + (i + 1) + " position: x=" + newCoin.x + ", y=" + newCoin.y);
}
game.up = function (x, y, obj) {
// Set a flag to track if the mouse is up
game.isMouseDown = false;
};
// Add status time text to the top right side
var statusTimeText = new Text2('1:00', {
size: 100,
fill: 0xFFFFFF
});
statusTimeText.anchor.set(1, 0); // Sets anchor to the top right edge of the text.
LK.gui.topRight.addChild(statusTimeText);
// Add coin count text to the top middle
var coinCountText = new Text2('0/7', {
size: 100,
fill: 0xFFFFFF
});
coinCountText.anchor.set(0.5, 0); // Sets anchor to the top middle edge of the text.
LK.gui.top.addChild(coinCountText);
// Initialize status time
var statusTime = 60; // 60 seconds = 1 minute
// Create a timer that decreases the status time every second
var statusTimeTimer = LK.setInterval(function () {
statusTime--;
// Update the status time text
statusTimeText.setText(statusTime.toString());
// If the status time reaches 0, stop the timer and show game over
if (statusTime <= 0) {
LK.clearInterval(statusTimeTimer);
LK.showGameOver();
}
}, 1000); // 1000 milliseconds = 1 second
game.move = function (x, y, obj) {
// Check if the mouse is down
if (game.isMouseDown) {
// Update the cursor position
cursor.update(x, y);
// Check for intersection with coin assets
game.children.forEach(function (child) {
if (child instanceof Coin && (point.intersects(child) || Math.abs(point.x - child.x) <= child.width / 2 && Math.abs(point.y - child.y) <= child.height / 2)) {
// Remove the coin asset from the game immediately
game.removeChild(child);
// Increase the coin count
if (typeof coinCountText !== 'undefined' && coinCountText.text) {
var coinCount = parseInt(coinCountText.text.split('/')[0]) + 1;
}
coinCountText.setText(coinCount + '/7');
child.visible = false; // Hide the coin
}
});
}
}; ===================================================================
--- original.js
+++ change.js
@@ -70,9 +70,9 @@
// Check if the mouse is down
game.isMouseDown = true;
// Check for intersection with coin assets
game.children.forEach(function (child) {
- if (child instanceof Coin && point.intersects(child)) {
+ if (child instanceof Coin && (point.intersects(child) || Math.abs(point.x - child.x) <= child.width / 2 && Math.abs(point.y - child.y) <= child.height / 2)) {
// Remove the coin asset from the game immediately
game.removeChild(child);
// Increase the coin count
if (typeof coinCountText !== 'undefined' && coinCountText.text) {