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Make the player movement smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add more distance for the player and speed
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Remove all object let only player and its movement and background1
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Rest player position to the bottom left 2.2 2.2
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'game.mouse.x = playerNode.x;' Line Number: 34
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Rest cursor to the player when game start Make the player small 1.5 1.5
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'game.mouse.x = playerNode.x;' Line Number: 98
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Make the cursor go to player when on the game screen
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Remove player movements
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player not following the cursor when it is close to it!
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Increase speed of player
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var dx = game.mouse.x - playerNode.x;' Line Number: 110
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When cursor close to the player move it to it.
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Add magnetic function between cursor and player after the mouse button clicked on player.
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If hold by cursor on the player constrain player to cursor and follow it on the screen. if button mouse not clicked release the player.
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Add drage function for player and cursor
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Scale player
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Set the player movement by dragging it when holding cursor on it then move it to up or right or down or left
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the player not moving after holding cursor on it and move it any directon
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Make the player track the cursor movement after mouse button clicked on player object asset.
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Move the player object with the cursor after been clicked
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Make player follow cursor if i hold on it
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If i hold on the player by cursor hold the player movement and if i move the cursor when i'm holding on the player move it with me.
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If I'm holding on the player and drage drage player with cursor
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don't move player if i hold on it
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Increase player's speed attribute self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = new Player(); player.x = 100; player.y = 100; game.addChild(player); // Handle player movement // Import tween plugin game.down = function (x, y, obj) { var targetX = x; var targetY = y; var dx = targetX - player.x; var dy = targetY - player.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { // Apply tween to player movement for smoother transitions tween(player, { x: player.x + dx / distance * player.speed * 2, y: player.y + dy / distance * player.speed * 2 }, { duration: 500 }); } };
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Classes
****/
// Class for the player character
var Player = Container.expand(function () {
@@ -29,15 +34,21 @@
player.x = 100;
player.y = 100;
game.addChild(player);
// Handle player movement
+// Import tween plugin
game.down = function (x, y, obj) {
var targetX = x;
var targetY = y;
var dx = targetX - player.x;
var dy = targetY - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
- player.x += dx / distance * player.speed * 2; // Increase player's speed
- player.y += dy / distance * player.speed * 2; // Increase player's speed
+ // Apply tween to player movement for smoother transitions
+ tween(player, {
+ x: player.x + dx / distance * player.speed * 2,
+ y: player.y + dy / distance * player.speed * 2
+ }, {
+ duration: 500
+ });
}
};
\ No newline at end of file