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Make player go to cursor
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(playerNode, {' Line Number: 51 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the player go to the clicked directions
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Don't make it follow cursor
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(playerNode, {' Line Number: 55 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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If click any side from the player movz it to it
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Don't move it diagonal
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Increase speed for the player.
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(playerNode, {' Line Number: 61 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make player movement smooth by large distance
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Add movement to player up down left right
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make the player movement only 4 dirctions and horizontal or vertical only.
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Make it go to the clicked direction.
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change the movement to horizontal and vertical.
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Make player moves by right or left or up or down by click the direction. Move player by small distance to the cursor clicked point.
Code edit (2 edits merged)
Please save this source code
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Make it small
Code edit (1 edits merged)
Please save this source code
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Take player to the bottom right
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make it front of the background image
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center the player
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Add player to the game. set player position at the bottom right
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Fit the background1 image to screen
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Fit the background image to the screen
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Make it 1000x1000
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Retrieve a non-attached LK asset named 'Background1'. // Set its anchor and pivot point to top left (x: 0.0, y: 0.0). var backgroundNode = LK.getAsset('Background1', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 1000, scaleY: 2732 / 1000, x: 0, y: 0 }); //Manually attach asset to element, rather than using self.attachAsset game.addChild(backgroundNode); ; // Retrieve a non-attached LK asset named 'player'. // Set its anchor and pivot point to top left (x: 0.0, y: 0.0). // Position it at the bottom right of the screen (x: 2048, y: 2732). var playerNode = LK.getAsset('player', { anchorX: 2.2, anchorY: 2.2, scaleX: 0.7, scaleY: 0.7, x: 2048, y: 2732 }); // Manually attach asset to element, rather than using self.attachAsset game.addChild(playerNode); // Add event listeners to handle player movement game.down = function (x, y, obj) { // Create a tween to move the player to the clicked point tween.to(playerNode, { x: x, y: y }, { duration: 1000 }); }; ; ; game.update = function () { // Update the player's last position playerNode.lastX = playerNode.x; playerNode.lastY = playerNode.y; };
===================================================================
--- original.js
+++ change.js
@@ -41,9 +41,9 @@
game.addChild(playerNode);
// Add event listeners to handle player movement
game.down = function (x, y, obj) {
// Create a tween to move the player to the clicked point
- tween(playerNode, {
+ tween.to(playerNode, {
x: x,
y: y
}, {
duration: 1000