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center the player
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Add player to the game. set player position at the bottom right
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Fit the background1 image to screen
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Fit the background image to the screen
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Make it 1000x1000
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Add background1 to game
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Remove the game and all assets
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Remove speed
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Please fix the bug: 'Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed += 1;' Line Number: 129
Code edit (1 edits merged)
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Fix the speed
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Please fix the bug: 'Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed += 0.01;' Line Number: 128
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Set player movement in any direction left right up and down by small distance. Add speed to player Increase player speed
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Make line in the middle of the player and move with it and draw by movement.
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make the player front of line
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Constraint line to player
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make line asset object behind player
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More short to be small square front of player
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make it short
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Make the line small square.
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Make it smaller the player
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center the line asset
Code edit (1 edits merged)
Please save this source code
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Make it front of the player
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Add the line asset with the white color on the bottom screen
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Apply a scale of 2x on both axes, and position it at (x: 0, y: 0). // Set its anchor and pivot point to top left (x: 0.0, y: 0.0). // Retrieve a non-attached LK asset named 'Background1'. var backgroundNode = LK.getAsset('Background1', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 0, y: 0 }); //Manually attach asset to element, rather than using self.attachAsset game.addChild(backgroundNode);
===================================================================
--- original.js
+++ change.js
@@ -18,10 +18,10 @@
// Retrieve a non-attached LK asset named 'Background1'.
var backgroundNode = LK.getAsset('Background1', {
anchorX: 0.0,
anchorY: 0.0,
- scaleX: 5,
- scaleY: 5,
+ scaleX: 2048 / 100,
+ scaleY: 2732 / 100,
x: 0,
y: 0
});
//Manually attach asset to element, rather than using self.attachAsset