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make it short
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Make the line small square.
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Make it smaller the player
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center the line asset
Code edit (1 edits merged)
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Make it front of the player
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Add the line asset with the white color on the bottom screen
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Separate the line from player
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Make line smaller then player
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Make line asset smaller then player. Set line asset behind player and constrain it to it. If player moves draw a line.
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Add function to move player anywhere on the screen but like lines vertically or horizontally by click in any direction left right up or down.
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Scale player
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Make player do a color line when move on the background
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Add player class and logic
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Add @upit/tween.v1 to the game code if that help player go to cursor than add it. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make player go to the cursor by lage distance and moving smoothly to it. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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remove what's holding player from moving small distance to the cursor when clicked
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Make vertical and horizontal movement for the player to move by small distance to the cursor on the screen.
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Add player to the game add line to the game make it small
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Remove player and its movments from game
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Remove player from game
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change plqyer position to the right
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If cursor on the screen move player to the clicked point if not clicked don't move it.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Line = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('line', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.01, scaleY: 0.01 }); self.zIndex = 1; self.update = function () { // Update last known states self.lastX = self.x; self.lastY = self.y; }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Initialize last known states self.lastX = self.x; self.lastY = self.y; self.update = function () { // Calculate the distance between the player and the cursor var dx = game.mouseX - self.x; var dy = game.mouseY - self.y; // Determine the direction of movement var direction = Math.abs(dx) > Math.abs(dy) ? 'horizontal' : 'vertical'; // Move the player towards the cursor if (direction === 'horizontal') { tween(self, { x: dx }, { duration: 1000, easing: tween.linear }); } else { tween(self, { y: dy }, { duration: 1000, easing: tween.linear }); } // No line drawing in player update // Update last known states self.lastX = self.x; self.lastY = self.y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('maze1', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); background.scale.x = game.width / background.width; background.scale.y = game.height / background.height; var player = game.addChild(new Player()); player.x = game.width / 2; player.y = game.height / 2; var line = game.addChild(new Line()); line.width = 1; line.height = 1; var line = game.addChild(LK.getAsset('line', { anchorX: 0.5, anchorY: 0.5, scaleX: game.width, scaleY: 10, x: game.width / 2, y: game.height - 5 }));
===================================================================
--- original.js
+++ change.js
@@ -13,9 +13,9 @@
anchorY: 0.5,
scaleX: 0.01,
scaleY: 0.01
});
- self.zIndex = -1;
+ self.zIndex = 1;
self.update = function () {
// Update last known states
self.lastX = self.x;
self.lastY = self.y;