User prompt
Increase distance movement of the player and its speed
User prompt
Increase player speed
User prompt
Make it follow cursor by continuous movement
User prompt
Make the player follow cursor by click
User prompt
Increase distance of player
User prompt
Don't teleport player to cursor make continuous movement by short distance only
User prompt
Make the player move by clicking on the screen not on it
User prompt
Add directions left right top down to player when click mouse button in any area in the screen make the player follow cursor by click
User prompt
Make the player follow the cursor by small distance
User prompt
move the player by clicking corsor in any direction on the screen
User prompt
Increase movement distance of the player
User prompt
Add 4 movements to the player to move to cursor by short distance
User prompt
Reduce speed for the wall1
User prompt
Add movement to the player by click to move to the direction by short distance. add speed to the player x2.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'var player = self.attachAsset('player', {' Line Number: 94
User prompt
Make the player at the bottom
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'var player = self.attachAsset('player', {' Line Number: 94
User prompt
Make the player position for all levels in bottom middle side.
User prompt
Add collision to player and wall1
User prompt
Add player to the game
User prompt
Scale the text of the level
User prompt
Add level text top right with orange color
User prompt
Move the level text to the middle of screen
User prompt
Make the text of level bigger
User prompt
Center it
/**** * Classes ****/ var Level1 = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('Background1', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 2048 / 800, scaleY: 2732 / 800 }); var wall1a = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5, x: 2048, y: 1366 }); var wall1b = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 1366 }); var wall1c = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5, x: 2048, y: 1366 }); var wall1d = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 1366 }); self.update = function () { wall1a.x -= 10; wall1b.x += 10; if (wall1a.x < -wall1a.width / 2) { wall1a.x = 2048 + wall1a.width / 2; wall1a.y = Math.random() * (2732 - wall1a.height) + wall1a.height / 2; // Randomly set the y-coordinate for wall1a within screen boundaries } if (wall1b.x > 2048 + wall1b.width / 2) { wall1b.x = -wall1b.width / 2; wall1b.y = Math.random() * (2732 - wall1b.height) + wall1b.height / 2; // Randomly set the y-coordinate for wall1b within screen boundaries } wall1c.x -= 10; wall1d.x += 10; if (wall1c.x < -wall1c.width / 2) { wall1c.x = 2048 + wall1c.width / 2; wall1c.y = Math.random() * (2732 - wall1c.height) + wall1c.height / 2; // Randomly set the y-coordinate for wall1c within screen boundaries } if (wall1d.x > 2048 + wall1d.width / 2) { wall1d.x = -wall1d.width / 2; wall1d.y = Math.random() * (2732 - wall1d.height) + wall1d.height / 2; // Randomly set the y-coordinate for wall1d within screen boundaries } // Check for collision between player and walls if (player.intersects(wall1a) || player.intersects(wall1b) || player.intersects(wall1c) || player.intersects(wall1d)) { // Flash screen red for 1 second (1000ms) to show collision. LK.effects.flashScreen(0xff0000, 1000); } }; }); var Player = Container.expand(function () { var self = Container.call(this); var player = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, x: 1024 }); player.y = 2732 - player.height / 2; self.down = function (x, y, obj) { player.x = x; player.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var level1 = game.addChild(new Level1()); var player = game.addChild(new Player()); // Create level text var levelText = new Text2('Level 1', { size: 100, // Increase the size of the text fill: 0xFFA500 // Orange color }); // Position the level text at the top right corner levelText.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(levelText);
===================================================================
--- original.js
+++ change.js
@@ -71,13 +71,10 @@
x: 1024
});
player.y = 2732 - player.height / 2;
self.down = function (x, y, obj) {
- var dx = x - player.x;
- var dy = y - player.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- player.x += dx * 50 / distance;
- player.y += dy * 50 / distance;
+ player.x = x;
+ player.y = y;
};
});
/****