Code edit (1 edits merged)
Please save this source code
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Make its size similar to wall asset
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Make the player size as space between 4 walls
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Move and stop player with small distance only
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Make the movement stop not continuously
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change player movment 4 dirctions only by click the direction
Code edit (1 edits merged)
Please save this source code
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Set player to the game and moveing by click to each direction
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Regenerate the maze below the pause
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Make the maze above the pause
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Add player to the right bottom corner make clear path by adding some spaces or removing some walls around the corners
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Regenerate random maze with wall asset resize it
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Please fix the bug: 'Maze is not defined' in or related to this line: 'var maze = game.addChild(new Maze());' Line Number: 22
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Regenerate tall maze with walls on the sides of screen make it taller and with big walls inside the screen.
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Adjust the screen
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Make to the right
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Make the exit on the left
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Make the maze down the pause to the bottom between screen sides
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Regenerate maze with big wall asset Between walls and from bellow the pause button to the bottom of the screen With player asset on the bottom corner left and exit asset on the right upper corner of the maze
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Remove the maze
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Add exit to the maze with different color
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remove more walls
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Remove walls randomly
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Reduce number of walls
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Make walls big x2
/****
* Classes
****/
// Removed maze regeneration and player reinitialization
// Removed player movement and click event listener related to the maze
// Create a Maze class
var Maze = Container.expand(function () {
var self = Container.call(this);
// Define the generate method for the Maze class
self.generate = function () {
// Maze generation logic goes here
var mazeSize = 30;
var maze = [];
for (var i = 0; i < mazeSize; i++) {
maze[i] = [];
for (var j = 0; j < mazeSize; j++) {
maze[i][j] = Math.random() > 0.7 ? 1 : 0;
}
}
for (var i = 0; i < mazeSize; i++) {
for (var j = 0; j < mazeSize; j++) {
if (maze[i][j] === 1) {
var wall = LK.getAsset('wall', {
x: j * (2048 / mazeSize),
y: i * (2732 / mazeSize) + 200,
// Add 200 to the y coordinate to move the maze below the pause
width: 2048 / mazeSize,
height: 2732 / mazeSize
});
self.addChild(wall);
}
}
}
};
});
// Create a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
// Attach the player asset to the player
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
width: LK.getAsset('wall', {}).width,
height: LK.getAsset('wall', {}).height
});
// Set the player's speed
self.speed = 5;
// This is automatically called every game tick, if the player is attached!
self.update = function () {
// Update the player's position based on its velocity
if (self.moving) {
self.x += self.vx;
self.y += self.vy;
// Stop the player when it reaches the clicked position
if (Math.abs(self.x - game.downX) < self.speed && Math.abs(self.y - game.downY) < self.speed) {
self.vx = 0;
self.vy = 0;
self.moving = false;
}
}
};
});
/****
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var mazeSize = 100; // Increase the size of the maze to make it even bigger
var offsetX = 0;
var offsetY = 0;
var maze = game.addChild(new Maze());
maze.generate();
// Add a click event listener to the game
game.down = function (x, y, obj) {
// Calculate the direction of the click relative to the player
var dx = x - player.x;
var dy = y - player.y;
// Set the player's velocity based on the direction of the click
if (Math.abs(dx) > Math.abs(dy)) {
player.vx = dx > 0 ? player.speed : -player.speed;
player.vy = 0;
} else {
player.vx = 0;
player.vy = dy > 0 ? player.speed : -player.speed;
}
// Add a flag to stop continuous movement
player.moving = true;
// Set a small distance for the player to move
game.downX = player.x + player.vx;
game.downY = player.y + player.vy;
};
// Initialize the player
var player = game.addChild(new Player());
// Set the player's initial position
player.x = 2048 / 2;
player.y = 2730 / 2; ===================================================================
--- original.js
+++ change.js
@@ -99,5 +99,5 @@
// Initialize the player
var player = game.addChild(new Player());
// Set the player's initial position
player.x = 2048 / 2;
-player.y = 2732 / 2;
\ No newline at end of file
+player.y = 2730 / 2;
\ No newline at end of file
Playable maze with orange lines. at black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d coin. Ninja face in the coin. red coin. 2 circles inside it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fullscreen, high definition, light, blur, small time watch, colors, wood, for a game titled "Maze" and with the description "Navigate ever-changing mazes! Each level with different background, coins, time speed. Can you finish collecting coins before time is up? Challenge your skills in Maze!". with text on banner "MAZE"!