User prompt
Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
User prompt
Make this maze for level 1 don't change t shape even when game loaded let the same shape of walls and spaces.
User prompt
rediuce randomly the walls
User prompt
Reduce walls
User prompt
Lower the number of walls and make the maze bigger to fit the screen
User prompt
Make the maze area bigger
User prompt
Make the walls thin
User prompt
Make the player move by clicking the direction left right up dpwn
User prompt
Make paths each time for player to move
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'NaN')' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 90
User prompt
Please fix the bug: 'Uncaught ReferenceError: maze is not defined' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 89
User prompt
Please fix the bug: 'Uncaught ReferenceError: offsetX is not defined' in or related to this line: 'var mazeX = Math.floor((newX - offsetX) / blockSize);' Line Number: 86
User prompt
change the maze once only
User prompt
Add movment to the player by click the direction
User prompt
Make it bigger with more walls
User prompt
more bigger
User prompt
Make it bigger
User prompt
Regenerate random maze with player and exit make it square in center of the screen
User prompt
Remove the game and all its assets and objects
User prompt
If click the color start draw without clicking
User prompt
Make the draw button on the lower screen
User prompt
Draw when player teleported
User prompt
Make player smaller
/**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var offsetX = 0; var offsetY = 0; var maze; // Define maze in the global scope // Function to render the maze function generateMaze(size) { var maze = []; for (var i = 0; i < size; i++) { maze[i] = []; for (var j = 0; j < size; j++) { maze[i][j] = Math.random() > 0.5 ? 1 : 0; // 1 represents a wall, 0 represents a path } } // Ensure start and end points are open maze[0][0] = 0; maze[size - 1][size - 1] = 0; return maze; } // Function to render the maze function renderMaze(maze) { var blockSize = 40; // Adjusted size of each block in the maze to fit the screen offsetX = (2048 - maze.length * blockSize) / 2; offsetY = (2732 - maze.length * blockSize) / 2; for (var i = 0; i < maze.length; i++) { for (var j = 0; j < maze[i].length; j++) { if (maze[i][j] === 1) { var wall = LK.getAsset('wall', { x: offsetX + j * blockSize, y: offsetY + i * blockSize, width: blockSize, height: blockSize }); game.addChild(wall); } else { var path = LK.getAsset('player', { x: offsetX + j * blockSize, y: offsetY + i * blockSize, width: blockSize, height: blockSize, alpha: 0 // Make path invisible }); game.addChild(path); } } } } // Initialize player function initializePlayer() { var player = LK.getAsset('player', { x: 1024, // Center of the screen y: 1366, // Center of the screen width: 40, height: 40 }); game.addChild(player); return player; } // Main game logic var mazeSize = 50; // Increase the size of the maze to fit the screen if (!window.initialMaze) { window.initialMaze = generateMaze(mazeSize); } renderMaze(window.initialMaze); var player = initializePlayer(); // Function to move player based on click direction function movePlayer(direction) { var blockSize = 100; var newX = player.x; var newY = player.y; if (direction === 'up') { newY -= blockSize; } else if (direction === 'down') { newY += blockSize; } else if (direction === 'left') { newX -= blockSize; } else if (direction === 'right') { newX += blockSize; } // Check for wall collision var mazeX = Math.floor((newX - offsetX) / blockSize); var mazeY = Math.floor((newY - offsetY) / blockSize); if (window.initialMaze[mazeY] && window.initialMaze[mazeY][mazeX] === 0) { player.x = newX; player.y = newY; } } // Add event listener for clicks game.down = function (x, y, obj) { var centerX = player.x; var centerY = player.y; if (x < centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) { movePlayer('left'); } else if (x > centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) { movePlayer('right'); } else if (y < centerY) { movePlayer('up'); } else if (y > centerY) { movePlayer('down'); } };
===================================================================
--- original.js
+++ change.js
@@ -17,9 +17,9 @@
var maze = [];
for (var i = 0; i < size; i++) {
maze[i] = [];
for (var j = 0; j < size; j++) {
- maze[i][j] = Math.random() > 0.3 ? 1 : 0; // 1 represents a wall, 0 represents a path
+ maze[i][j] = Math.random() > 0.5 ? 1 : 0; // 1 represents a wall, 0 represents a path
}
}
// Ensure start and end points are open
maze[0][0] = 0;