User prompt
Make the maze area bigger
User prompt
Make the walls thin
User prompt
Make the player move by clicking the direction left right up dpwn
User prompt
Make paths each time for player to move
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'NaN')' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 90
User prompt
Please fix the bug: 'Uncaught ReferenceError: maze is not defined' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 89
User prompt
Please fix the bug: 'Uncaught ReferenceError: offsetX is not defined' in or related to this line: 'var mazeX = Math.floor((newX - offsetX) / blockSize);' Line Number: 86
User prompt
change the maze once only
User prompt
Add movment to the player by click the direction
User prompt
Make it bigger with more walls
User prompt
more bigger
User prompt
Make it bigger
User prompt
Regenerate random maze with player and exit make it square in center of the screen
User prompt
Remove the game and all its assets and objects
User prompt
If click the color start draw without clicking
User prompt
Make the draw button on the lower screen
User prompt
Draw when player teleported
User prompt
Make player smaller
User prompt
Draw at the exact same time of click
User prompt
click player to move
User prompt
Don'tmake player follow currsor make corsor holdplayer to moving anywhere
User prompt
Make the draw line follow the player on the screen
User prompt
Make the line follow the player
User prompt
Don't draw by click draw only by moving the player on the background
User prompt
Make the player drawing by moving not by holding
/**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var offsetX = 0; var offsetY = 0; var maze; // Define maze in the global scope // Function to render the maze function generateMaze(size) { var maze = []; for (var i = 0; i < size; i++) { maze[i] = []; for (var j = 0; j < size; j++) { maze[i][j] = Math.random() > 0.6 ? 1 : 0; // 1 represents a wall, 0 represents a path } } // Ensure start and end points are open maze[0][0] = 0; maze[size - 1][size - 1] = 0; return maze; } // Function to render the maze function renderMaze(maze) { var blockSize = 100; // Adjusted size of each block in the maze offsetX = (2048 - maze.length * blockSize) / 2; offsetY = (2732 - maze.length * blockSize) / 2; for (var i = 0; i < maze.length; i++) { for (var j = 0; j < maze[i].length; j++) { if (maze[i][j] === 1) { var wall = LK.getAsset('wall', { x: offsetX + j * blockSize, y: offsetY + i * blockSize, width: blockSize, height: blockSize }); game.addChild(wall); } else { var path = LK.getAsset('player', { x: offsetX + j * blockSize, y: offsetY + i * blockSize, width: blockSize, height: blockSize, alpha: 0 // Make path invisible }); game.addChild(path); } } } } // Initialize player function initializePlayer() { var player = LK.getAsset('player', { x: 1024, // Center of the screen y: 1366, // Center of the screen width: 40, height: 40 }); game.addChild(player); return player; } // Main game logic var mazeSize = 20; // Define the size of the maze if (!window.initialMaze) { window.initialMaze = generateMaze(mazeSize); } renderMaze(window.initialMaze); var player = initializePlayer(); // Function to move player based on click direction function movePlayer(direction) { var blockSize = 100; var newX = player.x; var newY = player.y; if (direction === 'up') { newY -= blockSize; } else if (direction === 'down') { newY += blockSize; } else if (direction === 'left') { newX -= blockSize; } else if (direction === 'right') { newX += blockSize; } // Check for wall collision var mazeX = Math.floor((newX - offsetX) / blockSize); var mazeY = Math.floor((newY - offsetY) / blockSize); if (window.initialMaze[mazeY] && window.initialMaze[mazeY][mazeX] === 0) { player.x = newX; player.y = newY; } } // Add event listener for clicks game.down = function (x, y, obj) { var centerX = player.x; var centerY = player.y; if (x < centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) { movePlayer('left'); } else if (x > centerX && Math.abs(x - centerX) > Math.abs(y - centerY)) { movePlayer('right'); } else if (y < centerY) { movePlayer('up'); } else if (y > centerY) { movePlayer('down'); } };
===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,10 @@
/****
* Game Code
****/
-var offsetX, offsetY; // Define offsetX and offsetY in the global scope for use in movePlayer function
+var offsetX = 0;
+var offsetY = 0;
var maze; // Define maze in the global scope
// Function to render the maze
function generateMaze(size) {
var maze = [];
@@ -27,10 +28,10 @@
}
// Function to render the maze
function renderMaze(maze) {
var blockSize = 100; // Adjusted size of each block in the maze
- var offsetX = (2048 - maze.length * blockSize) / 2;
- var offsetY = (2732 - maze.length * blockSize) / 2;
+ offsetX = (2048 - maze.length * blockSize) / 2;
+ offsetY = (2732 - maze.length * blockSize) / 2;
for (var i = 0; i < maze.length; i++) {
for (var j = 0; j < maze[i].length; j++) {
if (maze[i][j] === 1) {
var wall = LK.getAsset('wall', {