User prompt
Make it bigger with more walls
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more bigger
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Make it bigger
User prompt
Regenerate random maze with player and exit make it square in center of the screen
User prompt
Remove the game and all its assets and objects
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If click the color start draw without clicking
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Make the draw button on the lower screen
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Draw when player teleported
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Make player smaller
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Draw at the exact same time of click
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click player to move
User prompt
Don'tmake player follow currsor make corsor holdplayer to moving anywhere
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Make the draw line follow the player on the screen
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Make the line follow the player
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Don't draw by click draw only by moving the player on the background
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Make the player drawing by moving not by holding
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If the mouse button still holded keep drawing the line
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Make player draw by movment too
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Make a continiue line not point
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Please fix the bug: 'TypeError: Graphics is not a constructor' in or related to this line: 'var lineSegment = new Graphics();' Line Number: 26
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Make infinity draw line not just points
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when click mouse button dra line
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Add draw object to the game and set it as the line that the player draw it
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Add up and down for player
User prompt
Please fix the bug: 'ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode === self && (self.x !== oldX || self.y !== oldY)) {' Line Number: 41
/****
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Function to generate a random maze
function generateMaze(size) {
var maze = [];
for (var i = 0; i < size; i++) {
maze[i] = [];
for (var j = 0; j < size; j++) {
maze[i][j] = Math.random() > 0.7 ? 1 : 0; // 1 represents a wall, 0 represents a path
}
}
// Ensure start and end points are open
maze[0][0] = 0;
maze[size - 1][size - 1] = 0;
return maze;
}
// Function to render the maze
function renderMaze(maze) {
var blockSize = 80; // Adjusted size of each block in the maze
var offsetX = (2048 - maze.length * blockSize) / 2;
var offsetY = (2732 - maze.length * blockSize) / 2;
for (var i = 0; i < maze.length; i++) {
for (var j = 0; j < maze[i].length; j++) {
if (maze[i][j] === 1) {
var wall = LK.getAsset('wall', {
x: offsetX + j * blockSize,
y: offsetY + i * blockSize,
width: blockSize,
height: blockSize
});
game.addChild(wall);
}
}
}
}
// Initialize player
function initializePlayer() {
var player = LK.getAsset('player', {
x: 1024,
// Center of the screen
y: 1366,
// Center of the screen
width: 40,
height: 40
});
game.addChild(player);
return player;
}
// Main game logic
var mazeSize = 15; // Define the size of the maze
var maze = generateMaze(mazeSize);
renderMaze(maze);
var player = initializePlayer(); ===================================================================
--- original.js
+++ change.js
@@ -24,9 +24,9 @@
return maze;
}
// Function to render the maze
function renderMaze(maze) {
- var blockSize = 40; // Adjusted size of each block in the maze
+ var blockSize = 80; // Adjusted size of each block in the maze
var offsetX = (2048 - maze.length * blockSize) / 2;
var offsetY = (2732 - maze.length * blockSize) / 2;
for (var i = 0; i < maze.length; i++) {
for (var j = 0; j < maze[i].length; j++) {
Playable maze with orange lines. at black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d coin. Ninja face in the coin. red coin. 2 circles inside it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fullscreen, high definition, light, blur, small time watch, colors, wood, for a game titled "Maze" and with the description "Navigate ever-changing mazes! Each level with different background, coins, time speed. Can you finish collecting coins before time is up? Challenge your skills in Maze!". with text on banner "MAZE"!