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Make the maze area bigger
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Make the walls thin
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Make the player move by clicking the direction left right up dpwn
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Make paths each time for player to move
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'NaN')' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 90
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Please fix the bug: 'Uncaught ReferenceError: maze is not defined' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 89
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Please fix the bug: 'Uncaught ReferenceError: offsetX is not defined' in or related to this line: 'var mazeX = Math.floor((newX - offsetX) / blockSize);' Line Number: 86
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change the maze once only
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Add movment to the player by click the direction
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Make it bigger with more walls
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more bigger
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Make it bigger
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Regenerate random maze with player and exit make it square in center of the screen
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Remove the game and all its assets and objects
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If click the color start draw without clicking
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Make the draw button on the lower screen
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Draw when player teleported
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Make player smaller
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Draw at the exact same time of click
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click player to move
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Don'tmake player follow currsor make corsor holdplayer to moving anywhere
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Make the draw line follow the player on the screen
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Make the line follow the player
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Don't draw by click draw only by moving the player on the background
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Make the player drawing by moving not by holding
/**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Function to generate a random maze function generateMaze(size) { var maze = []; for (var i = 0; i < size; i++) { maze[i] = []; for (var j = 0; j < size; j++) { maze[i][j] = Math.random() > 0.7 ? 1 : 0; // 1 represents a wall, 0 represents a path } } // Ensure start and end points are open maze[0][0] = 0; maze[size - 1][size - 1] = 0; return maze; } // Function to render the maze function renderMaze(maze) { var blockSize = 50; // Size of each block in the maze var offsetX = (2048 - maze.length * blockSize) / 2; var offsetY = (2732 - maze.length * blockSize) / 2; for (var i = 0; i < maze.length; i++) { for (var j = 0; j < maze[i].length; j++) { if (maze[i][j] === 1) { var wall = LK.getAsset('wall', { x: offsetX + j * blockSize, y: offsetY + i * blockSize, width: blockSize, height: blockSize }); game.addChild(wall); } } } } // Initialize player function initializePlayer() { var player = LK.getAsset('player', { x: 1024, // Center of the screen y: 1366, // Center of the screen width: 40, height: 40 }); game.addChild(player); return player; } // Main game logic var mazeSize = 10; // Define the size of the maze var maze = generateMaze(mazeSize); renderMaze(maze); var player = initializePlayer();
===================================================================
--- original.js
+++ change.js
@@ -1,9 +1,62 @@
-/****
+/****
* Initialize Game
-****/
-//<Assets used in the game will automatically appear here>
-// Check for collision with wall
+****/
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+// Function to generate a random maze
+function generateMaze(size) {
+ var maze = [];
+ for (var i = 0; i < size; i++) {
+ maze[i] = [];
+ for (var j = 0; j < size; j++) {
+ maze[i][j] = Math.random() > 0.7 ? 1 : 0; // 1 represents a wall, 0 represents a path
+ }
+ }
+ // Ensure start and end points are open
+ maze[0][0] = 0;
+ maze[size - 1][size - 1] = 0;
+ return maze;
+}
+// Function to render the maze
+function renderMaze(maze) {
+ var blockSize = 50; // Size of each block in the maze
+ var offsetX = (2048 - maze.length * blockSize) / 2;
+ var offsetY = (2732 - maze.length * blockSize) / 2;
+ for (var i = 0; i < maze.length; i++) {
+ for (var j = 0; j < maze[i].length; j++) {
+ if (maze[i][j] === 1) {
+ var wall = LK.getAsset('wall', {
+ x: offsetX + j * blockSize,
+ y: offsetY + i * blockSize,
+ width: blockSize,
+ height: blockSize
+ });
+ game.addChild(wall);
+ }
+ }
+ }
+}
+// Initialize player
+function initializePlayer() {
+ var player = LK.getAsset('player', {
+ x: 1024,
+ // Center of the screen
+ y: 1366,
+ // Center of the screen
+ width: 40,
+ height: 40
+ });
+ game.addChild(player);
+ return player;
+}
+// Main game logic
+var mazeSize = 10; // Define the size of the maze
+var maze = generateMaze(mazeSize);
+renderMaze(maze);
+var player = initializePlayer();
\ No newline at end of file